SetActorOwner - ObjectReference
Revision as of 18:01, 24 October 2011 by imported>Jlundin
Member of: ObjectReference Script
Sets the actor base as the owner of this object.
Syntax[edit | edit source]
Function SetActorOwner(ActorBase akActorBase) native
Parameters[edit | edit source]
- akActorBase: The ActorBase to set as this object's owner. If None, will clear ownership.
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Clear ownership on the sword, which allows the player to take it without stealing it
SwordProperty.SetActorOwner(NONE)
; Set the player as the owner of the sword (other actors will "steal" it)
SwordProperty.SetActorOwner(Game.GetPlayer().GetActorBase())
; Make Bob the owner of the sword
SwordProperty.SetActorOwner(Bob.GetActorBase())