SetFacePreset - ActorBase

From the CreationKit Wiki
Revision as of 08:34, 8 September 2012 by imported>Seigneur Voland (Created page with "Category:Scripting Category:Papyrus Category:SKSE '''SKSE Member of:''' ActorBase Script Changes the face preset of this actor base. (This function requires S...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

SKSE Member of: ActorBase Script

Changes the face preset of this actor base. (This function requires SKSE)

Syntax[edit | edit source]

Function SetFacePreset(Int value, Int index) native

Parameters[edit | edit source]

  • value : the new preset of the actor base
  • index : the index of the face morph preset

Return Value[edit | edit source]

None

Examples[edit | edit source]

; Gives the Player the 7th Eyes Preset
Player.SetFacePreset(6, 2)

; Gives the Player Ulfberth's Mouth Preset
Player.SetFacePreset(Ulfberth.GetFacePreset(3), 3)

Notes[edit | edit source]

  • 0 - Nose (18 presets)
  • 1 - ? (value = -1)
  • 2 - Eyes (17 presets)
  • 3 - Mouth (20 presets)

This function only works with the Player. Changes are permanent and must be updated with QueueNiNodeUpdate().

See Also[edit | edit source]