SetNthHeadPart - ActorBase

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Revision as of 06:11, 5 September 2012 by imported>Seigneur Voland (Created page with "Category:Scripting Category:Papyrus Category:SKSE '''SKSE Member of:''' ActorBase Script Changes the specified head part of this actor. (This function require...")
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SKSE Member of: ActorBase Script

Changes the specified head part of this actor. (This function requires SKSE)

Syntax

Function SetNthHeadPart(HeadPart nHeadPart, Int slotPart) native

Parameters

  • nHeadPart : the new HeadPart for the ActorBase
  • slotPart : the Nth HeadPart to change

Return Value

None

Examples

; gives the Player Aerin hair & eyes
HeadPart AerinHair = Aerin.GetNthHeadPart(1)
Player.SetNthHeadPart(AerinHair, 5)
Player.SetNthHeadPart(Aerin.GetNthHeadPart(4), 3)

; gives the Player the Ysmir's beard 
if ( Player.GetNthHeadPart(6) != BeardList.GetAt(3) as HeadPart ) ; BeardList.GetAt(3) = YsmirBeard
     Player.SetNthHeadPart(BeardList.GetAt(3) as HeadPart, 6) 
endif

Notes

Changes are only permanent for the Player, and are only updated after the game is saved & reloaded. Changes on NPCs only last a single session, and are only updated when Player exit/re-enter NPC Cell or with Actor.Disable()/Actor.Enable(). NPCs are though affected by the gray-face bug.

See Also