Talk:GetAttackState

From the CreationKit Wiki
Revision as of 01:12, 26 April 2013 by imported>Bot Owned
Jump to navigation Jump to search

Values tested for the condition function GetAttackState ;

Note: It seems very inaccurate ( Maybe values aren't remaining the same a long time enough to be caught by my ability-spell script refresh ? )

Indices do not fit with other lists such as for : GetEquippedItemType


0 => NO WEAPON ATTACK. (Spell-casting won't change this value) - It looks like the only value to be really accurate (?)

1 => 1-Hand DAGGERS

2 => 1-Hand AXES

3 => 1-Hand SWORDS

4 => 1-Hand SWORDS

5 => 2-Hands AXES

6 => ...

7 => ...

8 => ...

9 => ...

10 /11 => BOW



I have conducted some testing on this as well and I actually believe it's based off EquippedItemTypes:

Meaning I believe the list is as follows

0: Nothing

1: One-handed sword

2: One-handed dagger

3: One-handed axe

4: One-handed mace

5: Two-handed sword

6: Two-handed axe/mace

7: Bow

8: Staff

9: Magic spell (I am unsure on this one I cannot find any evidence that it actually returns a 9 perhaps the above talk post is correct and it only returns a 0.)

10: Shield

11: Torch

12: Crossbow

While studying idle animations which use this condition a fair amount it would seem to be mostly correct but I still need to do more testing to confirm.

Bot Owned (talk) 2013-04-26T02:12:16 (EDT)