User talk:Catwheezle

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Revision as of 03:13, 23 February 2012 by imported>Catwheezle
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Can you fix up Template:Unsigned2 like you did with Template:Unsigned? :> --- Fowl 19:22, 22 February 2012 (EST)

Sure... but I guess we should document what the difference is between the two, and why each one should be used. So, uh... what's the difference, and what's this new one for?
...*reads about safesubst* Hrm. So it looks like a safesubst wrapper around template:unsigned. Why not just put safesubst into template:unsigned? I don't understand! --Catwheezle 20:06, 22 February 2012 (EST)
Unsigned template goes username|date, which if you're copy & pasting from a history you have to switch them around, with unsigned2 you just have to put a pipe inbetween the date and name and you're good. Also I just noticed the description on unsigned is more true for unsigned2: "You can copy the username and date right out of the edit history, to get something like"
--- Fowl 20:31, 22 February 2012 (EST)
Yeah, I just wasn't understanding safesubst, I think. So what this actually does, it just flips the args, then puts in an unsigned template, with the properties the right way round: it's an invisible shim. Nice! I'm wondering if there's an even nicer way though, that lets us get away with making Template:Unsigned autodetect which way round they are, without needing another template helper. *rummages* --Catwheezle 21:38, 22 February 2012 (EST)
I looked into this, I think it will require a lot of string exploding so its probably not a great idea D: we could just switch them now and fix them as we see them --- Fowl 21:51, 22 February 2012 (EST)
Oh, ye of little faith.
OK, I've moved this discussion to the community portal, because it got interesting and deserved more to read it. --Catwheezle 03:13, 23 February 2012 (EST)

00:37, 23 February 2012|Catwheezle

I'll burn out fast. I always do.

ToDo, high priority

  • Follow the discussion in Creation Kit:Community Portal/Organization‎‎ for stuff. [IN PROGRESS]
  • Work through all the tutorials and edit them as a newbie. Then I'll at least know enough to not be talking out my ass most of the time. [IN PROGRESS]
  • Apply the Papyrus and Console templates to papyrus and console pages, respectively.
  • Images for Undo/Redo buttons in Bethesda Tutorial Creation Kit Interface. Might as well put all UI buttons as button graphics in the wiki, for future use by people if nothing else.
  • Would be nice to make an EditPad Pro syntax sheet per User:Cipscis/Syntax Highlighting Test. And a vim one.
  • Find if that room bounds/havok bug is still extant.
  • A todo template that lets you add the todo as a comment rather than inline text, and adds the article to the todo category.
  • Search for all "todo" and "???" (is there even a way to search for "???"?) and template them up.
  • Work on those todos.

ToDo, maybe someday

Anon: Yeah, I've seen both bookshelves tutorials.
Anon: Both are off.
Anon: You need a collision box in front of the bookshelf, one on each side, and one above the books on each shelf.
Anon: They all have to be set to L_UNIDETIFIED
Anon: Unlike the strikethrough'd text, you DO need it to say L_TRIGGER on the PlayerBookShelfTrigger activator.
Catwheezle: Ya need to update the texts then :P Or at least post to the talk pages, if someone's not done it already.
Anon: Eh...
Catwheezle: Or happy to do it for you if you give me the info. But a wiki's only as good as its contributors, and I know nothing.
Catwheezle: Though I have I hope improved the wiki a teensy bit.
Anon: I'd have to look in my mod to re-deconstruct it.
Anon: I don't remember it all off the top of my head.
  • I wrote, then didn't use, this ProTip: The Creation Kit stores in your mod a list of every item you change (marked with a "*" in the Cell View), even if you undo that change. The more items you "change", the greater the risk that your mod will conflict with others. You can mark objects as unchanged, which is addressed in later tutorials. For now, it's enough to know the problem exists. - I was not actually sure if this tip was true, and it needs testing.

—The preceding unsigned comment was added by Catwheezle (talkcontribs) 00:37, 23 February 2012

Catwheezle|00:37, 23 February 2012

I'll burn out fast. I always do.

ToDo, high priority

  • Follow the discussion in Creation Kit:Community Portal/Organization‎‎ for stuff. [IN PROGRESS]
  • Work through all the tutorials and edit them as a newbie. Then I'll at least know enough to not be talking out my ass most of the time. [IN PROGRESS]
  • Apply the Papyrus and Console templates to papyrus and console pages, respectively.
  • Images for Undo/Redo buttons in Bethesda Tutorial Creation Kit Interface. Might as well put all UI buttons as button graphics in the wiki, for future use by people if nothing else.
  • Would be nice to make an EditPad Pro syntax sheet per User:Cipscis/Syntax Highlighting Test. And a vim one.
  • Find if that room bounds/havok bug is still extant.
  • A todo template that lets you add the todo as a comment rather than inline text, and adds the article to the todo category.
  • Search for all "todo" and "???" (is there even a way to search for "???"?) and template them up.
  • Work on those todos.

ToDo, maybe someday

Anon: Yeah, I've seen both bookshelves tutorials.
Anon: Both are off.
Anon: You need a collision box in front of the bookshelf, one on each side, and one above the books on each shelf.
Anon: They all have to be set to L_UNIDETIFIED
Anon: Unlike the strikethrough'd text, you DO need it to say L_TRIGGER on the PlayerBookShelfTrigger activator.
Catwheezle: Ya need to update the texts then :P Or at least post to the talk pages, if someone's not done it already.
Anon: Eh...
Catwheezle: Or happy to do it for you if you give me the info. But a wiki's only as good as its contributors, and I know nothing.
Catwheezle: Though I have I hope improved the wiki a teensy bit.
Anon: I'd have to look in my mod to re-deconstruct it.
Anon: I don't remember it all off the top of my head.
  • I wrote, then didn't use, this ProTip: The Creation Kit stores in your mod a list of every item you change (marked with a "*" in the Cell View), even if you undo that change. The more items you "change", the greater the risk that your mod will conflict with others. You can mark objects as unchanged, which is addressed in later tutorials. For now, it's enough to know the problem exists. - I was not actually sure if this tip was true, and it needs testing.

—The preceding unsigned comment was added by 00:37, 23 February 2012 (talkcontribs) Catwheezle

Catwheezle

I'll burn out fast. I always do.

ToDo, high priority

  • Follow the discussion in Creation Kit:Community Portal/Organization‎‎ for stuff. [IN PROGRESS]
  • Work through all the tutorials and edit them as a newbie. Then I'll at least know enough to not be talking out my ass most of the time. [IN PROGRESS]
  • Apply the Papyrus and Console templates to papyrus and console pages, respectively.
  • Images for Undo/Redo buttons in Bethesda Tutorial Creation Kit Interface. Might as well put all UI buttons as button graphics in the wiki, for future use by people if nothing else.
  • Would be nice to make an EditPad Pro syntax sheet per User:Cipscis/Syntax Highlighting Test. And a vim one.
  • Find if that room bounds/havok bug is still extant.
  • A todo template that lets you add the todo as a comment rather than inline text, and adds the article to the todo category.
  • Search for all "todo" and "???" (is there even a way to search for "???"?) and template them up.
  • Work on those todos.

ToDo, maybe someday

Anon: Yeah, I've seen both bookshelves tutorials.
Anon: Both are off.
Anon: You need a collision box in front of the bookshelf, one on each side, and one above the books on each shelf.
Anon: They all have to be set to L_UNIDETIFIED
Anon: Unlike the strikethrough'd text, you DO need it to say L_TRIGGER on the PlayerBookShelfTrigger activator.
Catwheezle: Ya need to update the texts then :P Or at least post to the talk pages, if someone's not done it already.
Anon: Eh...
Catwheezle: Or happy to do it for you if you give me the info. But a wiki's only as good as its contributors, and I know nothing.
Catwheezle: Though I have I hope improved the wiki a teensy bit.
Anon: I'd have to look in my mod to re-deconstruct it.
Anon: I don't remember it all off the top of my head.
  • I wrote, then didn't use, this ProTip: The Creation Kit stores in your mod a list of every item you change (marked with a "*" in the Cell View), even if you undo that change. The more items you "change", the greater the risk that your mod will conflict with others. You can mark objects as unchanged, which is addressed in later tutorials. For now, it's enough to know the problem exists. - I was not actually sure if this tip was true, and it needs testing.

—The preceding unsigned comment was added by [[User:{{{2}}}|{{{2}}}]] ([[User talk:{{{2}}}|talk]] • [[Special:Contributions/{{{2}}}|contribs]]) Catwheezle

Works... but there seems to be some kind of sophisticated cacheing so that if it doesn't work at some point, you can't always see. Maybe.