Talk:OnActivate - ObjectReference
Revision as of 17:49, 27 April 2012 by imported>David Brasher (Sample script added.)
Script for Quest-Coding
Here is a sample script using an Event OnActivate block.
; Quest stage advances when the player finds the quest item:
Scriptname AAFoundTheObject extends ObjectReference
Event OnActivate (ObjectReference akActionRef)
AAQuest.SetStage (15)
EndEvent
Quest Property AAQuest Auto
Note that the quest stage advances when the player activates the item, not when the player takes it and adds it to inventory. The player could forget to take an item like a book and could leave it in the dungeon. Then the player would walk all the way back to the quest-giver and realize that he or she didn't have the item and needed to go back to the dungeon and get it.
--David Brasher 18:49, 27 April 2012 (EDT)