IsOffLimits - ObjectReference

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Revision as of 18:14, 10 April 2022 by DavidJCobb (talk | contribs) (i took a brief look at TESObjectREFR::IsOffLimits in a disassembler, though i didn't dig too deeply. spent maybe 30 minutes to an hour looking at it.)
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SKSE Member of: ObjectReference Script

This Papyrus function provides access to one of the internal game engine functions that Skyrim's UI uses to determine whether interacting with some object may be a crime. It's one of the functions that the game engine calls when it wants to know whether to override an object's activation prompt with "Steal" or "Steal from," for example.

Syntax[edit | edit source]

Bool Function IsOffLimits() Native

Examples[edit | edit source]

ObjectReference ErikursBooze boozeRef  Auto  

Function takeButDontSteal()
	If !boozeRef.IsOffLimits()
		boozeRef.Activate(playerRef) ; takes it
	EndIf
EndFunction

Notes[edit | edit source]

  • This function will always return false for any furniture that is not a bed.
  • This function runs special-case checks for doors. As of this writing, these checks have not been reverse-engineered in detail, but may include things like ownership checks for the cell that the door leads to.
  • In all other cases, this function runs typical ownership checks, which include things like "is this object owned by a Faction that the player is a member of, with the player's faction rank high enough to grant ownership?"
  • This function is coded to run special-case checks when called on an actor while the player is sneaking. However, these checks are exactly identical to the normal checks run for most objects.

See Also[edit | edit source]