Creation Kit Keyboard Mapping
The Creation Kit Keyboard Mapping is used when working in the Render Window.
Keyboard mapping for Navmesh editing can be found in the Navmesh Cheat Sheet.
Alphabetical
Function | Key | Notes |
---|---|---|
Anchor the camera | SHIFT+F | Anchors camera based on current selection |
Clear selection | D | Clears current selection (deselect) |
Copy selection | CTRL+C | Copies current selection |
Create a multibound reference | CTRL+B | Creates a multibound box encasing the currently selected object |
Cut selection | CTRL+X | Cuts current selection (CTRL+V pastes what was cut) |
Cycle camera view | Y | Cycles through the different camera views |
Cycle the visibility of selected objects | 1 | Cycles the currently selected object between normal, transparent, hidden |
Delete selection | DELETE | Deletes current selection |
Drop camera | ALT+Z | Drops the camera to the bottom of the currently selected object |
Drop selection to ground | F | Drops current selection to nearest collision |
Duplicate selection | CTRL+D | Duplicates selection and automatically selects the duplication |
Edit landscape | H | Opens the landscaping editor |
Edit navmesh | CTRL+E | Toggles Navmesh editing mode on/off |
Enter rotation manipulation mode | W | Toggles the Rotation Gizmo on/off |
Enter scale manipulation mode | 2 | Toggles the Scale Gizmo on/off |
Enter selection manipulation mode | R | Hides all currently visible Gizmos |
Enter translation manipulation mode | E | Toggles the Translation Gizmo on/off |
Export FaceGen data | Ctrl+F4 | Builds temporary .tga (unnecessary) and permanent .dds (to distribute) of FaceGen data for all selected NPCs |
Export selection as .FBX file | F2 | Exports the currently selected object(s) in the render window to an FBX file |
Freeze the camera | 3 | Freezes camera and shows view frustrum |
Link/break planes/rooms | ALT+L | Links/Breaks Link between two Occlusion Planes or two Room Markers |
Load selected object's parent cell | CTRL+L | Centers on the currently selected object and force loads its cell |
Move clipboard references | CTRL+M | Moves current selection, does not create a copy or duplication (same FormID) |
Object palette | SHIFT+O | Opens Object Palette window |
Paste clipboard contents | CTRL+V | Pastes clipboard contents |
Paste clipboard contents in place | CTRL+SHIFT+V | Pastes clipboard contents in place |
Picking preferences | / | Opens the Picking Preferences dialog |
Place camera above selection | T | Top-down view of selection |
Raise selection | ALT+G | Raises selection 3 units (on the z axis) |
Redo | CTRL+Y | Redo last action |
Refresh | F5 | Reloads the current cell |
Reset rotation | CTRL+K | Resets current selection rotation to 0,0,0 |
Resnap references | SHIFT+K | Snaps current selection to current grid snap reference |
Save | CTRL+S | Saves plugin |
Scale a light's fade distance | CTRL+ALT+S | Dragging will increase/decrease a light's area of effect |
Scale a light's depth bias | ALT+B | Dragging will increase/decrease a shadow light's depth bias |
Scale a light's intensity | CTRL+ALT+S | Dragging will increase/decrease the intensity (brightness) of a light |
Scale a reference | S | Hold down "S" and move mouse to scale reference. |
Search and replace | CTRL+F | Opens the Search and Replace window |
Show land borders | B | Toggle exterior cell boundaries on/off |
Show scene graph | F10 | Opens Scene Graph window |
Swap editor water | CTRL+W | Not supported |
Toggle batch dialog | - | Opens the Batch Dialog window |
Toggle bright lights | A | Toggles lights on/off |
Toggle cell window loads | ALT+A | Toggles whether new exterior cells will automatically load whilst changing cell |
Toggle collision geometry | F4 | Toggles collision geometry on/off |
Toggle debug geometry | 4 | Toggles debug geometry mode on/off (useful for checking Room Markers and Portals |
Toggle flycam | ` | Not Supported |
Toggle fog | CTRL+5 | Toggles fog on/off |
Toggle gizmo orientation | G | Toggles gizmo orientation between world and local |
Toggle grass | 8 | Toggles grass on/off |
Toggle grid | = | Not Supported |
Toggle havok | ALT+H | Toggles havok simulation on/off |
Toggle land culling | SHIFT+L | Toggles Land Culling on/off |
Toggle light markers | CTRL+I | Toggles light markers on/off |
Toggle light radius | L | Toggles light markers radii on/off |
Toggle location snap | Q | Toggles Grid Snap on/off |
Toggle markers | M | Toggles markers on/off |
Toggle non-land culling | SHIFT+C | Hides all references (useful to check Room Markers and Portals) |
Toggle occlusion planes | U | Toggles Occlusion Planes on/off |
Toggle orthographic perspective | 0 (zero) | Toggles Orthographic Perspective on/off |
Toggle picking against trees | CTRL+T | Toggles picking trees on/off (useful when working in areas with a lot of trees) |
Toggle portal mode | CTRL+P | Toggles Portal Mode on/off (when on, only portals can be selected) |
Toggle reference snap | SHIFT+Q | Brings up a crosshair and when a reference is selected, all other references will snap to that reference's orientation |
Toggle rotation snap | CTRL+Q | Toggles Grid Rotate Snap on/off |
Toggle selection culling | CTRL+SHIFT+C | Hides/Unhides current selection |
Toggle shadows | 5 | Toggles shadows on/off |
Toggle sky | 6 | Toggles Sky on/off |
Toggle sound markers | CTRL+N | Toggles Sound Markers on/off |
Toggle trees | ALT+T | Toggles Trees on/off |
Toggle visibility of enable state children | CTRL+1 | Toggles culling of the selected reference's enable state children |
Toggle visibility of enable state opposite children | SHIFT+1 | Toggles culling of the selected reference's enable state opposite children |
Toggle water culling | SHIFT+W | Toggles water on/off |
Toggle wireframe | 7 | Toggles wireframe on/off |
Undo | CTRL+Z | Undo last action |
Unhide all hidden objects | ALT+1 | Unhides all hidden references |
Zoom in and out | V | Hold "V" and move mouse to fine tune camera forward/backward transform |
By Feature
Cell Editing
Function | Key | Notes |
---|---|---|
Create a multibound reference | CTRL+B | Creates a multibound box encasing the currently selected object |
Edit landscape | H | Opens the landscaping editor |
Edit navmesh | CTRL+E | Toggles Navmesh editing mode on/off |
Link/break planes/rooms | ALT+L | Links/Breaks Link between two Occlusion Planes or two Room Markers |
Search and replace | CTRL+F | Opens the Search and Replace window |
Clipboard
Function | Key | Notes |
---|---|---|
Copy selection | CTRL+C | Copies current selection |
Cut selection | CTRL+X | Cuts current selection (CTRL+V pastes what was cut) |
Paste clipboard contents | CTRL+V | Pastes clipboard contents |
Paste clipboard contents in place | CTRL+SHIFT+V | Pastes clipboard contents in place |
Deprecated
Function | Key | Notes |
---|---|---|
Swap editor water | CTRL+W | Not supported |
Toggle flycam | ` | Not Supported |
Toggle grid | = | Not Supported |
Editor
Function | Key | Notes |
---|---|---|
Export selection as .FBX file | F2 | Exports the currently selected object(s) in the render window to an FBX file |
Export FaceGen data | Ctrl+F4 | Builds temporary .tga (unnecessary) and permanent .dds (to distribute) of FaceGen data for all selected NPCs |
Save | CTRL+S | Saves plugin |
Redo | CTRL+Y | Redo last action |
Refresh | F5 | Reloads the current cell |
Undo | CTRL+Z | Undo last action |
Lighting
Function | Key | Notes |
---|---|---|
Scale a light's fade distance | CTRL+ALT+S | Dragging will increase/decrease a light's area of effect |
Scale a light's depth bias | ALT+B | Dragging will increase/decrease a shadow light's depth bias |
Scale a light's intensity | CTRL+ALT+S | Dragging will increase/decrease the intensity (brightness) of a light |
Scale a reference | S | Hold down "S" and move mouse to scale reference. |
Render Window
Function | Key | Notes |
---|---|---|
Anchor the camera | SHIFT+F | Anchors camera based on current selection |
Cycle camera view | Y | Cycles through the different camera views |
Cycle the visibility of selected objects | 1 | Cycles the currently selected object between normal, transparent, hidden |
Drop camera | ALT+Z | Lowers the camera to the bottom of the currently selected object |
Freeze the camera | 3 | Freezes camera and shows view frustrum |
Place camera above selection | T | Top-down view of selection |
Toggle bright lights | A | Toggles lights on/off (light bulb icon on toolbar) |
Toggle selection culling | CTRL+SHIFT+C | Hides/Unhides current selection |
Toggle wireframe | 7 | Toggles wireframe on/off |
Toggle shadows | 5 | Toggles shadows on/off |
Toggle sky | 6 | Toggles Sky on/off |
Toggle trees | ALT+T | Toggles Trees on/off |
Toggle visibility of enable state children | CTRL+1 | Toggles culling of the selected reference's enable state children |
Toggle visibility of enable state opposite children | SHIFT+1 | Toggles culling of the selected reference's enable state opposite children |
Toggle water culling | SHIFT+W | Toggles water on/off |
Unhide all hidden objects | ALT+1 | Unhides all hidden references |
Zoom in and out | V | Hold "V" and move mouse to fine tune camera forward/backward transform |
Selection
Function | Key | Notes |
---|---|---|
Clear selection | D | Clears current selection (deselect) |
Cycle the visibility of selected objects | 1 | Cycles the currently selected object between normal, transparent, hidden |
Delete selection | DELETE | Deletes current selection |
Duplicate selection | CTRL+D | Duplicates selection and automatically selects the duplication |
Toggle selection culling | CTRL+SHIFT+C | Hides/Unhides current selection |
Transformation
Function | Key | Notes |
---|---|---|
Drop selection to ground | F | Drops current selection to nearest collision |
Enter rotation manipulation mode | W | Toggles the Rotation Gizmo on/off |
Enter scale manipulation mode | 2 | Toggles the Scale Gizmo on/off |
Enter selection manipulation mode | R | Hides all currently visible Gizmos |
Enter translation manipulation mode | E | Toggles the Translation Gizmo on/off |
Move clipboard references | CTRL+M | Moves current selection, does not create a copy or duplication (same FormID) |
Raise selection | ALT+G | Raises selection 3 units (on the z axis) |
Reset rotation | CTRL+K | Resets current selection rotation to 0,0,0 |
Resnap references | SHIFT+K | Snaps current selection to current grid snap reference |
Scale a reference | S | Hold down "S" and move mouse to scale reference. |
Unsorted
Function | Key | Notes |
---|---|---|
Load selected object's parent cell | CTRL+L | Centers on the currently selected object and force loads its cell |
Object palette | SHIFT+O | Opens Object Palette window |
Picking preferences | / | Opens the Picking Preferences dialog |
Show land borders | B | Toggle exterior cell boundaries on/off |
Show scene graph | F10 | Opens Scene Graph window |
Toggle batch dialog | - | Opens the Batch Dialog window |
Toggle cell window loads | ALT+A | Toggles whether new exterior cells will automatically load whilst changing cell |
Toggle collision geometry | F4 | Toggles collision geometry on/off |
Toggle debug geometry | 4 | Toggles debug geometry mode on/off (useful for checking Room Markers and Portals |
Toggle fog | CTRL+5 | Toggles fog on/off |
Toggle gizmo orientation | G | Toggles gizmo orientation between world and local |
Toggle grass | 8 | Toggles grass on/off |
Toggle havok | ALT+H | Toggles havok simulation on/off |
Toggle land culling | SHIFT+L | Toggles Land Culling on/off |
Toggle light markers | CTRL+I | Toggles light markers on/off |
Toggle light radius | L | Toggles light markers radii on/off |
Toggle location snap | Q | Toggles Grid Snap on/off |
Toggle markers | M | Toggles markers on/off |
Toggle non-land culling | SHIFT+C | Hides all references (useful to check Room Markers and Portals) |
Toggle occlusion planes | U | Toggles Occlusion Planes on/off |
Toggle orthographic perspective | 0 (zero) | Toggles Orthographic Perspective on/off |
Toggle picking against trees | CTRL+T | Toggles picking trees on/off (useful when working in areas with a lot of trees) |
Toggle portal mode | CTRL+P | Toggles Portal Mode on/off (when on, only portals can be selected) |
Toggle reference snap | SHIFT+Q | Brings up a crosshair and when a reference is selected, all other references will snap to that reference's orientation |
Toggle rotation snap | CTRL+Q | Toggles Grid Rotate Snap on/off |
Toggle sound markers | CTRL+N | Toggles Sound Markers on/off
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