PickPocket Event
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Event triggered when the Player pickpockets an NPC.
Event Data
- Target: The NPC that was pickpocketed.
- GetIsID: The ID of the pickpocketed object
- GetValue: The value of the pickpocketed object
- HasKeyword: If the pickpocketed object has a specified keyword.
- IsInList: If the pickpocketed object is in a specified formlist.
- Success: If the player succeeded in pickpocketing the NPC without being detected.