Talk:GetAnimationVariableFloat - ObjectReference

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Revision as of 19:27, 28 May 2024 by Scrivener07 (talk | contribs) (Replay to "Restored Animation Variables" topic)
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Restored Animation Variables

The animation float variables are being "restored" here on the talk page. This a lazily copy/paste so excuse the bad formatting. Big thanks to waybackmachine, I thought this information was lost forever.

Animation Variables

  • Speed
  • VelocityZ
  • camerafromx
  • camerafromy
  • camerafromz
  • FemaleOffset
  • bodyMorphWeight
  • IsInCastState
  • IsInCastStateDamped
  • blockDown
  • blockLeft
  • blockRight
  • blockUp
  • Direction
  • TurnDelta
  • SpeedWalk
  • SpeedRun
  • fSpeedMin
  • fEquipWeapAdj
  • fIdleTimer
  • fMinSpeed
  • fTwistDirection
  • TurnDeltaDamped
  • TurnMin
  • Pitch
  • PitchLook
  • attackPowerStartTime
  • PitchDefault
  • PitchOverride
  • staggerMagnitude
  • recoilMagnitude
  • SpeedSampled
  • attackComboStartFraction
  • attackIntroLength
  • TimeDelta
  • PitchOffset
  • PitchAcc
  • PitchThresh
  • weapChangeStartFraction
  • RotMax
  • 1stPRot
  • 1stPRotDamped
  • PitchManualOverride
  • SpeedAcc

-TwilightSky (talk) 19:21, 27 May 2024 (EDT)

Thanks for restoring these values. Elevating this information to a new or existing page may be in order. Scrivener07 (talk) 20:27, 28 May 2024 (EDT)