Talk:GetAnimationVariableFloat - ObjectReference
Revision as of 19:27, 28 May 2024 by Scrivener07 (talk | contribs) (Replay to "Restored Animation Variables" topic)
Restored Animation Variables
The animation float variables are being "restored" here on the talk page. This a lazily copy/paste so excuse the bad formatting. Big thanks to waybackmachine, I thought this information was lost forever.
Animation Variables
- Speed
- VelocityZ
- camerafromx
- camerafromy
- camerafromz
- FemaleOffset
- bodyMorphWeight
- IsInCastState
- IsInCastStateDamped
- blockDown
- blockLeft
- blockRight
- blockUp
- Direction
- TurnDelta
- SpeedWalk
- SpeedRun
- fSpeedMin
- fEquipWeapAdj
- fIdleTimer
- fMinSpeed
- fTwistDirection
- TurnDeltaDamped
- TurnMin
- Pitch
- PitchLook
- attackPowerStartTime
- PitchDefault
- PitchOverride
- staggerMagnitude
- recoilMagnitude
- SpeedSampled
- attackComboStartFraction
- attackIntroLength
- TimeDelta
- PitchOffset
- PitchAcc
- PitchThresh
- weapChangeStartFraction
- RotMax
- 1stPRot
- 1stPRotDamped
- PitchManualOverride
- SpeedAcc
-TwilightSky (talk) 19:21, 27 May 2024 (EDT)
- Thanks for restoring these values. Elevating this information to a new or existing page may be in order. Scrivener07 (talk) 20:27, 28 May 2024 (EDT)