Creation Kit Keyboard Mapping
Revision as of 21:11, 11 October 2012 by imported>747823
The Creation Kit Keyboard Mapping is used when working in the Render Window. If you are editing the Navmesh, see the Navmesh Cheat Sheet.
The Creation Kit supports user-defined hotkey mapping. These bindings can be modified from the main toolbar via Edit > Render Window Hotkeys. This page is intended as a quick reference to the default key bindings.
Function | Key | Notes | New? |
---|---|---|---|
Anchor the camera | SHIFT+F | Anchors camera based on current selection | NEW |
Clear selection | D | Clears current selection (deselect) | |
Copy selection | CTRL+C | Copies current selection | |
Create a multibound reference | CTRL+B | N/A | |
Cut selection | CTRL+X | Cuts current selection (CTRL+V pastes what was cut) | |
Cycle camera view | C | Cycles through the different camera views (Default changed to Y in newer versions.) | |
Cycle the visibility of selected objects | 1 | Cycles between normal, transparent, hidden | |
Delete selection | DELETE | Deletes current selection | |
Drop camera | ALT+Z | N/A | |
Drop selection to ground | F | Drops current selection to nearest collision | |
Duplicate selection | CTRL+D | Duplicates selection and automatically selects the duplication | |
Edit landscape | H | Opens the landscaping editor | |
Edit navmesh | CTRL+E | Toggles Navmesh editing mode on/off | |
Enter rotation manipulation mode | W | Toggles the Rotation Gizmo on/off | |
Enter scale manipulation mode | 2 | Toggles the Scale Gizmo on/off | |
Enter selection manipulation mode | R | N/A | |
Enter translation manipulation mode | E | Toggles the Translation Gizmo on/off | |
Freeze the camera | 3 | Freezes camera and shows view frustrum | |
Link/break planes/rooms | ALT+L | Links/Breaks Link between two Occlusion Planes or two Room Markers | |
Load selected object's parent cell | CTRL+L | N/A | |
Move clipboard references | CTRL+M | Moves current selection, does not create a copy or duplication | |
Object palette | SHIFT+O | Opens Object Palette window | |
Paste clipboard contents | CTRL+V | Pastes clipboard contents | |
Paste clipboard contents in place | CTRL+SHIFT+V | Pastes clipboard contents in place | |
Picking preferences | / | Opens the Picking Preferences dialog | |
Place camera above selection | T | Top-down view of selection | |
Raise selection | ALT+G | Raises selection 3 units (on the z axis) | |
Redo | CTRL+Y | Redo last action | |
Refresh | F5 | Reloads the current cell | |
Reset rotation | CTRL+K | Resets current selection rotation to 0,0,0 | |
Resnap references | SHIFT+K | Snaps current selection to current grid snap reference | |
Save | CTRL+S | Saves plugin | |
Scale a light's fade distance | CTRL+ALT+S | ||
Scale a light's FOV | ALT+B | ||
Scale a light's FOV | ALT+S | ||
Scale a reference | S | Hold down "S" and move mouse to scale reference | |
Search and replace | CTRL+F | Opens the Search and Replace window | |
Show land borders | B | Toggle exterior cell boundaries on/off | |
Show scene graph | F10 | Opens Scene Graph window | |
Swap editor water | CTRL+W | ||
Toggle batch dialog | - | Opens the Batch Dialog window | |
Toggle bright lights | A | Toggles lights on/off | |
Toggle cell window loads | ALT+A | ||
Toggle collision geometry | F4 | Toggles collision geometry on/off | |
Toggle debug geometry | 4 | Toggles debug geometry mode on/off (useful for checking Room Markers and Portals | |
Toggle flycam | ` | Not Supported | |
Toggle fog | CTRL+5 | Toggles fog on/off | |
Toggle gizmo orientation | G | Toggles gizmo orientation between world and local | |
Toggle grass | 8 | Toggles grass on/off | |
Toggle grid | = | N/A | |
Toggle havok | ALT+H | Toggles havok simulation on/off | |
Toggle land culling | SHIFT+L | Toggles Land Culling on/off | |
Toggle light markers | CTRL+I | Toggles light markers on/off | |
Toggle light radius | L | Toggles light markers radii on/off | |
Toggle location snap | Q | Toggles Grid Snap on/off | |
Toggle markers | M | Toggles markers on/off | |
Toggle non-land culling | SHIFT+C | Hides all references (useful to check Room Markers and Portals | |
Toggle occlusion planes | U | Toggles Occlusion Planes on/off | |
Toggle orthographic perspective | 0 (zero) | Toggles Orthographic Perspective on/off | |
Toggle picking against trees | CTRL+T | Toggles picking trees on/off (useful when working in areas with a lot of trees) | |
Toggle portal mode | CTRL+P | Toggles Portal Mode on/off (when on, only portals can be selected) | |
Toggle reference snap | SHIFT+Q | Brings up a crosshair and when a reference is selected, all other references will snap to that reference's orientation | |
Toggle rotation snap | CTRL+Q | Toggles Grid Rotate Snap on/off | |
Toggle selection culling | CTRL+SHIFT+C | Hides/Unhides current selection | |
Toggle shadows | 5 | Toggles shadows on/off | |
Toggle sky | 6 | Toggles Sky on/off | |
Toggle sound markers | CTRL+N | Toggles Sound Markers on/off | |
Toggle trees | ALT+T | Toggles Trees on/off | |
Toggle visibility of enable state children | CTRL+1 | Toggles culling of the selected reference's enable state children | |
Toggle visibility of enable state opposite children | SHIFT+1 | Toggles culling of the selected reference's enable state opposite children | |
Toggle water culling | SHIFT+W | Toggles water on/off | |
Toggle wireframe | 7 | Toggles wireframe on/off | |
Undo | CTRL+Z | Undo last action | |
Unhide all hidden objects | ALT+1 | Unhides all hidden references | |