DisablePlayerControls
Revision as of 12:24, 21 May 2012 by imported>DSoS (→Syntax)
DisablePlayerControls disables some or all of the player's controls.
Syntax
DisablePlayerControls MovementFlag (0/1) (optional), FightingFlag (0/1) (optional), POVFlag (0/1) (optional), LookingFlag (0/1) (optional), SneakingFlag (0/1) (optional), MenuFlag (0/1) (optional), ActivateFlag (0/1) (optional)
Default (no parameters) is equivalent to:
DisablePlayerControls 1 1 0 0 0 1 1 ; POV, Looking, and Sneaking are still enabled
- 1 = Disabled - Will Disable the Flag.
- 0 = Enabled - Will keep the Flag enabled, so the player can use the Flag.
Flag Definitions
- MovementFlag
- Player movement is disabled. Activation of world objects is disabled. HUD is partially disabled: Action Points, Health, Crosshair.
- FightingFlag
- Player cannot bring up a weapon. If the player currently has a weapon out, the weapon will be holstered.
- POVFlag
- Player cannot go into 3rd person view. If currently in 3rd person, the view is forced into first person.
- LookingFlag
- Player looking is disabled -- the player's view is locked into its current position.
- SneakingFlag
- Player cannot go into sneak mode. If currently sneaking, forces you out of sneak mode.
- MenuFlag
- Player cannot use the four main menus.
- ActivateFlag
- Player cannot activate anything.
Examples
DisablePlayerControls
Player's controls are disabled, except for Looking.
DisablePlayerControls 0 0 1 0 0
Player's ability to equip or use a weapon is disabled; all other controls are unaffected.
Notes
See Also
EnablePlayerControls
GetPlayerControlsDisabled