SetPlayerTeammate
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Changes the Actor's behavior to simulate being a combat teammate of the player. Once an NPC becomes a teammate:
- The Actor will generally become an ally of the player, irrespective of other faction relationships.
- If this function is called in mid-combat, it may not work reliably.
- The Actor will sneak if the player sneaks, stop sneaking if the player stops sneaking.
- The Actor will draw a weapon if the player draws a weapon.
- Crimes committed by the NPC are considered crimes the player has committed.
Syntax[edit | edit source]
RefName.SetPlayerTeammate 1/0
Example[edit | edit source]
BobREF.SetPlayerTeammate 1