CanPayCrimeGold
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Syntax:
ActorRef.CanPayCrimeGold factionID (optional)
Returns 1 if the actor has enough gold in inventory to pay his current crime gold, 0 if not. Uses ActorRef's crime faction unless the factionID is specified.
See Also[edit | edit source]
GetCrimeGold
ModCrimeGold
SetCrimeGold