SendLycanthropyStateChanged - Actor
Jump to navigation
Jump to search
Member of: Actor Script (Requires SSE 1.5.3)
Tells anyone who cares that the lycanthropy state of this actor has changed.
Syntax[edit | edit source]
Function SendLycanthropyStateChanged(bool abIsWerewolf) native
Parameters[edit | edit source]
- abIsWerewolf: True if the actor became a werewolf, false if they were cured.
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Tell everyone the player is now a werewolf
Game.GetPlayer().SendLycanthropyStateChanged(true)