TranslateToRef - ObjectReference
Jump to navigation
Jump to search
Member of: ObjectReference Script
Makes the object translate to the passed reference (matching position and rotation) at the given speed.
Syntax[edit | edit source]
Function TranslateToRef(ObjectReference arTarget, float afSpeed, float afMaxRotationSpeed = 0.0)
TranslateTo(arTarget.X, arTarget.Y, arTarget.Z, arTarget.GetAngleX(), arTarget.GetAngleY(), arTarget.GetAngleZ(), afSpeed, afMaxRotationSpeed)
endFunction
Parameters[edit | edit source]
- arTarget: The target to match position and rotation to
- afSpeed: Movement Speed.
- afMaxRotationSpeed: The maximum rotation speed (Default is 0 to mean "don't clamp rotation speed") - Negative values can cause unpredictable rotation.
- Default: 0.0
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Translate the bird ref to the rock with a low speed
Bird.TranslateToRef(Rock, 1.0)
; Translate the bird ref to the rock with a low speed, and low rotation speed
Bird.TranslateToRef(Rock, 1.0, 10.0)
Tips[edit | edit source]
A movement speed parameter (afSpeed) of 1 is extremely slow - nearly imperceptible to the human eye. Starting at a an afSpeed of 100 and working up or down towards the desired speed is recommended.
Notes[edit | edit source]
- The movement speed is in units per second.
- The rotation speed is in degrees per second.
- afMaxRotationSpeed equal to 0 means that the object will reach the target's rotation when it reaches the target's position.
- It is not possible to cause the object to rotate faster than it would with afMaxRotationSpeed equal to 0. (Cannot reach target's rotation before target's position.)
- The OnTranslationComplete event will fire when the object reaches both the target's position and target's rotation.
- The OnTranslationAlmostComplete event can fire even when the target's rotation is far from being reached.