Difference between revisions of "AddHavokBallAndSocketConstraint - Game"

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== Notes ==
== Notes ==
*The nodes referenced must contain a bhkCollisionObject node, which in turn must contain a bhkRigidBody node.
*The nodes referenced must contain a bhkCollisionObject node, which in turn must contain a bhkRigidBody node.
*You can only add a ball and socket constraint on dead actors, or live actors that are in the process of "ragdolling" from [[PushActorAway]] or some other physics impact. When the live actor gets back up, the constraint will be broken.
*You can only add a ball and socket constraint on dead actors, or live actors that are in the process of "ragdolling" from [[PushActorAway - ObjectReference|PushActorAway]] or some other physics impact. When the live actor gets back up, the constraint will be broken.


== See Also ==
== See Also ==
*[[Game Script]]
*[[Game Script]]
*[[RemoveHavokConstraints - Game]]
*[[RemoveHavokConstraints - Game]]
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