Difference between revisions of "AddHavokBallAndSocketConstraint - Game"
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AddHavokBallAndSocketConstraint - Game (edit)
Revision as of 17:25, 11 May 2012
, 17:25, 11 May 2012no edit summary
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imported>Chesko |
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== Notes == | == Notes == | ||
*The nodes referenced must contain a bhkCollisionObject node, which in turn must contain a bhkRigidBody node. | *The nodes referenced must contain a bhkCollisionObject node, which in turn must contain a bhkRigidBody node. | ||
*You can only add a ball and socket constraint on dead actors, or live actors that are in the process of "ragdolling" from [[PushActorAway]] or some other physics impact. When the live actor gets back up, the constraint will be broken. | *You can only add a ball and socket constraint on dead actors, or live actors that are in the process of "ragdolling" from [[PushActorAway - ObjectReference]] or some other physics impact. When the live actor gets back up, the constraint will be broken. | ||
== See Also == | == See Also == | ||
*[[Game Script]] | *[[Game Script]] | ||
*[[RemoveHavokConstraints - Game]] | *[[RemoveHavokConstraints - Game]] |