Difference between revisions of "Advanced Traps Tutorial"

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{{Incomplete Article}}
[[Category:Solutions]]
[[Category:Solutions]]
[[Category:Game_Systems]]
[[Category:Game_Systems]]
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Some times you want to alter a trap set up a bit to have multiple traps triggered or to have a single trap triggered by multiple pressure plates. We will go over how to place a trap set up by hand here so you have an idea of how to do so.
Some times you want to alter a trap set up a bit to have multiple traps triggered or to have a single trap triggered by multiple pressure plates. We will go over how to place a trap set up by hand here so you have an idea of how to do so.


'''Placing Spear Traps by Hand'''
First thing we need to do is find the Spear Trap in the Object Window by filtering as usual, for this set up we will use '''TrapSpear01'''. We'll drag one into the Render Window and duplicate it until we have what we need positioned in the hallway.
Lets say we want to place a set of Spear Traps that go off in one of our hallways in Lokir's Tomb and that we want to have them triggered from multiple pressure plates. First thing we need to do is find the Spear Trap in the Object Window by filtering as usual, for this set up we will use '''TrapSpear01'''. We'll drag one into the Render Window and duplicating it till we have what we need positioned in the hallway.
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{| width="40%"  border="1"
{| width="40%"  border="1"
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|style="width: 20%;background-color:white;"|[[image:SpearTrap09.jpg|350px|]]
|style="width: 20%;background-color:white;"|[[image:SpearTrap09.jpg|350px|]]
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|style="width: 20%;background-color:white;"|<b>Fig. 6.45</b>: <br>TrapLinker hooked up to Spear Trap and Pressure Plate.]]
|style="width: 20%;background-color:white;"|<b>Fig. 6.45</b>: <br>TrapLinker hooked up to Spear Trap and Pressure Plate.
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Now that you have an understanding of what we are setting up this next part is pretty easy. First select the TrapLinker and set each of the Pressure Plates as an Activate Parent. You can do this through either the Object Info on the Trap Linker or by using the [[Batch Process Window]]. If you use the Batch Process Window, you will need to go through the process for each Pressure Plate using them individually as the Target.
Now that you have an understanding of what we are setting up this next part is pretty easy. First select the TrapLinker and set each of the Pressure Plates as an Activate Parent. It is easiest to do this using the TrapLinker's Object Info because you are only editing one object.
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{| width="15%"  border="1"
{| width="15%"  border="1"
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|style="width: 20%;background-color:white;"|[[image:SpearTrap10.jpg|350px|]]
|style="width: 20%;background-color:white;"|[[image:SpearTrap10.jpg|350px|]]
|-
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|style="width: 20%;background-color:white;"|<b>Fig. 6.46</b>: <br>TrapLinker with Pressure Plates as Activate Parents.]]
|style="width: 20%;background-color:white;"|<b>Fig. 6.46</b>: <br>TrapLinker with Pressure Plates as Activate Parents.
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Next we are going to select each of the Spear Traps (just the spears, not the static ports). Use the Batch Process window to set the TrapLinker as their activate Parent. If you wish, you can use '''Min Delay''' and '''Max Delay''' variables to give them a slightly random offset so the don't fire all at once. For this example we are using a Min Delay of 0.0 seconds and a Max Delay of 1.0 seconds.
Next we are going to select each of the Spear Traps (just the spears, not the static ports). Use the [[Reference Batch Action Window]] to set the TrapLinker as their activate Parent.
To do this:
# Select all of the spears
# Hit the minus key "-"
# Make sure you have the right objects in the "Selected References" pane
# Click "Set active ref" in the "Action" pane
# Enter "1" as the Max Delay (This will assign a random number between 0 and 1 for the delay)
# Click "Select Reference in Render Window" (look familiar?)
# Double click the TrapLinker
# Click "Do"
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{| width="15%"  border="1"
{| width="15%"  border="1"
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|style="width: 20%;background-color:white;"|[[image:SpearTrap11.jpg|350px|]]
|style="width: 20%;background-color:white;"|[[image:SpearTrap11.jpg|350px|]]
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|style="width: 20%;background-color:white;"|<b>Fig. 6.47</b>: <br>Reference Batch Action window with Min & Max Delay set.]]
|style="width: 20%;background-color:white;"|<b>Fig. 6.47</b>: <br>Reference Batch Action window with Min & Max Delay set.
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|style="width: 20%;background-color:white;"|[[image:SpearTrap12.jpg|350px|]]
|style="width: 20%;background-color:white;"|[[image:SpearTrap12.jpg|350px|]]
|-
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|style="width: 20%;background-color:white;"|<b>Fig. 6.48</b>: <br>Finished Spear Trap set up.]]
|style="width: 20%;background-color:white;"|<b>Fig. 6.48</b>: <br>Finished Spear Trap set up.
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