Difference between revisions of "Animation Events"

1,310 bytes added ,  04:43, 30 November 2013
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imported>GigaPoint
imported>GigaPoint
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== Weapon Animation Events ==
== Weapon Animation Events ==
=== Bows ===
<source lang="papyrus">
;A quick bowshot (a single click of the mouse)
bowDraw
SoundPlay.WPNBowNockSD
BowZoomStop
arrowAttach
SoundPlay.WPNBowPullLPM
bowDrawStart
bowDrawStart
InitiateWinBegin
SoundStop.WPNBowPullLPM
BowRelease
arrowRelease
tailCombatIdle
AttackWinStart
bowEnd
attackStop
tailCombatIdle
HeadTrackingOn
tailCombatState
BowZoomStop
bowReset
arrowDetach
attackStop
;A longer but not full draw shot
bowDraw
SoundPlay.WPNBowNockSD
BowZoomStop
arrowAttach
SoundPlay.WPNBowPullLPM
bowDrawStart
bowDrawStart
InitiateWinBegin
InitiateWinEnd
SoundStop.WPNBowPullLPM
arrowRelease
BowRelease
tailCombatIdle
AttackWinStart
bowEnd
attackStop
tailCombatIdle
HeadTrackingOn
tailCombatState
BowZoomStop
bowReset
arrowDetach
attackStop
;A full draw, held for a moment, then fired
bowDraw
SoundPlay.WPNBowNockSD
BowZoomStop
arrowAttach
SoundPlay.WPNBowPullLPM
bowDrawStart
bowDrawStart
InitiateWinBegin
InitiateWinEnd
SoundStop.WPNBowPullLPM
BowDrawn ;-> Only actives on a ''full'' draw
tailCombatIdle
SoundStop.WPNBowPullLPM
;--The bow is fully drawn here and being held. Next line is after you release the mouse-- button.
arrowRelease
BowRelease
tailCombatIdle
AttackWinStart
bowEnd
attackStop
tailCombatIdle
HeadTrackingOn
tailCombatState
BowZoomStop
bowReset
arrowDetach
attackStop
</source>
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