Difference between revisions of "Animation Events"
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imported>GigaPoint |
imported>GigaPoint |
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== Weapon Animation Events == | == Weapon Animation Events == | ||
=== Bows === | |||
<source lang="papyrus"> | |||
;A quick bowshot (a single click of the mouse) | |||
bowDraw | |||
SoundPlay.WPNBowNockSD | |||
BowZoomStop | |||
arrowAttach | |||
SoundPlay.WPNBowPullLPM | |||
bowDrawStart | |||
bowDrawStart | |||
InitiateWinBegin | |||
SoundStop.WPNBowPullLPM | |||
BowRelease | |||
arrowRelease | |||
tailCombatIdle | |||
AttackWinStart | |||
bowEnd | |||
attackStop | |||
tailCombatIdle | |||
HeadTrackingOn | |||
tailCombatState | |||
BowZoomStop | |||
bowReset | |||
arrowDetach | |||
attackStop | |||
;A longer but not full draw shot | |||
bowDraw | |||
SoundPlay.WPNBowNockSD | |||
BowZoomStop | |||
arrowAttach | |||
SoundPlay.WPNBowPullLPM | |||
bowDrawStart | |||
bowDrawStart | |||
InitiateWinBegin | |||
InitiateWinEnd | |||
SoundStop.WPNBowPullLPM | |||
arrowRelease | |||
BowRelease | |||
tailCombatIdle | |||
AttackWinStart | |||
bowEnd | |||
attackStop | |||
tailCombatIdle | |||
HeadTrackingOn | |||
tailCombatState | |||
BowZoomStop | |||
bowReset | |||
arrowDetach | |||
attackStop | |||
;A full draw, held for a moment, then fired | |||
bowDraw | |||
SoundPlay.WPNBowNockSD | |||
BowZoomStop | |||
arrowAttach | |||
SoundPlay.WPNBowPullLPM | |||
bowDrawStart | |||
bowDrawStart | |||
InitiateWinBegin | |||
InitiateWinEnd | |||
SoundStop.WPNBowPullLPM | |||
BowDrawn ;-> Only actives on a ''full'' draw | |||
tailCombatIdle | |||
SoundStop.WPNBowPullLPM | |||
;--The bow is fully drawn here and being held. Next line is after you release the mouse-- button. | |||
arrowRelease | |||
BowRelease | |||
tailCombatIdle | |||
AttackWinStart | |||
bowEnd | |||
attackStop | |||
tailCombatIdle | |||
HeadTrackingOn | |||
tailCombatState | |||
BowZoomStop | |||
bowReset | |||
arrowDetach | |||
attackStop | |||
</source> |