Difference between revisions of "Animation Events"

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17 bytes added ,  03:30, 30 November 2013
imported>GigaPoint
imported>GigaPoint
Line 7: Line 7:
*arrowDetach
*arrowDetach
*attackStop
*attackStop
*BeginCastRight
*'''BeginCastRight'''
*BeginCastLeft
*'''BeginCastLeft'''
*BeginWeaponDraw
*BeginWeaponDraw
*CastStop
*CastStop
Line 17: Line 17:
*MRh_Equipped_Event
*MRh_Equipped_Event
*MRh_PreSelfConOut
*MRh_PreSelfConOut
*MRh_SpellFire_Event
*'''MRh_SpellFire_Event'''
*MRh_WinEnd
*MRh_WinEnd
*MRh_WinStart
*MRh_WinStart
Line 107: Line 107:
tailCombatIdle
tailCombatIdle
</source>
</source>


== Weapon Animation Events ==
== Weapon Animation Events ==
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