Difference between revisions of "Animation Events"

1,237 bytes added ,  19:04, 16 February 2014
→‎Weapon Animation Events: added sword animation events.
imported>GigaPoint
imported>Terra Nova2
(→‎Weapon Animation Events: added sword animation events.)
Line 191: Line 191:
bowReset
bowReset
arrowDetach
arrowDetach
attackStop
</source>
===Swords (One handed)===
<source lang="papyrus">
;Blocking
tailCombatIdle
SoundPlay.NPCHumanCombatShieldBlock
blockStartOut ; The actual block animation.
tailCombatIdle
SoundPlay.NPCHumanCombatShieldRelease
blockStop
;Simple weapon swing
PowerAttack_Start_End
HeadTrackinOff
preHitFrame
weaponSwing ; Will register the moment the swing starts
HitFrame
CastOkStart
AttackWinStart
AttackWinEnd
attackStop
HeadTrackingOn
CastOkStop
tailCombatState
tailCombatIdle
;Power attacks
PowerAttack_Start_End
HeadTrackingOff
preHitFrame
CastOkStop
InterruptCast
preHitFrame
slowdownStart
weaponSwing
HitFrame
00NextClip ; Standing Power attack animation
AttackWinStart
AttackWinStart
attackStop
AttackWinEnd
HeadTrackingOn
tailCombatState
tailCombatIdle
attackStop
;The next series of power attacks have the same sequence and anim event to trigger them. When doing a left, right, backwards, or forward power attack.
tailCombatLocomotion ; moving while in combat state
PowerAttack_Start_End
HeadTrackingOff
preHitFrame
CastOkStop
InterruptCast
preHitFrame
weaponSwing
HitFrame
PowerAttackStop ; This will register when the power attack starts.
tailCombatIdle
HeadTrackingOn
tailCombatState
attackStop
tailCombatLocomotion
attackStop
attackStop
</source>
</source>
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