Difference between revisions of "Animation Events"
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imported>Terra Nova2 (→Weapon Animation Events: added sword animation events.) |
imported>Egocarib |
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attackStop | attackStop | ||
</source> | </source> | ||
=== Movement & World Interaction Events === | |||
'''Sneaking:''' | |||
*''Non-combat:'' | |||
**Enter sneaking while standing: '''tailSneakIdle''' | |||
**Enter sneaking while moving: '''tailSneakLocomotion''' | |||
**Leave sneaking while standing: '''tailMTIdle''' | |||
**Leave sneaking while moving: '''tailMTLocomotion''' | |||
*''During Combat:'' | |||
**Enter sneaking while standing: '''tailSneakIdle''' | |||
**Enter sneaking while moving: '''tailSneakLocomotion''' | |||
**Leave sneaking while standing: '''tailCombatIdle''' | |||
**Leave sneaking while moving: '''tailCombatLocomotion''' | |||
*''Important:'' You'll need to track the player's Sneak state in your script, because the "enter sneaking" events will re-fire if the player jumps or falls and you may not want your script to react to every event. Relatedly, if the terrain is a bit irregular, the sneaking events may re-fire ''even'' if the character is standing still and the camera simply moves to the left/to the right. | |||
'''Water Events:''' | |||
*''Player Entering Water:'' '''SoundPlay.FSTSwimSwim''' | |||
*''Player Exiting Water:'' '''MTState''' |