Difference between revisions of "Archive.exe"

3 bytes removed ,  01:11, 22 May 2012
imported>David Brasher
m (Links)
imported>David Brasher
Line 346: Line 346:
It is also helpful to have version numbers or other identifiers on mods if there are different current versions with different features tailored to the tastes of different kinds of players.  It can also prevent mistakes where modders grab the wrong version of the mod and start expanding or tweaking it, only to discover the work has been wasted on an obsolete version rather than the current version of the mod   
It is also helpful to have version numbers or other identifiers on mods if there are different current versions with different features tailored to the tastes of different kinds of players.  It can also prevent mistakes where modders grab the wrong version of the mod and start expanding or tweaking it, only to discover the work has been wasted on an obsolete version rather than the current version of the mod   


Before you actually package the mod, The .bsa should be installed and tested.  Disable or remove all the scripts, meshes, textures, and sounds that were packed into the .bsa.  Don't delete them yet, just move them or rename them so that the game cannot find them and has to refer to the .bsa instead of the looses files.  See if the dialog works.  See if the scripts work, see if the meshes and textures work.  (This could be done while testing the voiced dialog, just see if the NPCs have the Dark Face Bug or not.)
Before actually packaging the mod, The .bsa should be installed and tested.  Disable or remove all the scripts, meshes, textures, and sounds that were packed into the .bsa.  Don't delete them yet, just move them or rename them so that the game cannot find them and has to refer to the .bsa instead of the looses files.  See if the dialog works.  See if the scripts work, see if the meshes and textures work.  (This could be done while testing the voiced dialog, just see if the NPCs have the Dark Face Bug or not.)


If all of this checks out okay, then it is time to compress the mod with 7-Zip or Winrar.  It seems that 7-Zip compresses the files smaller, but more users seem to own Winrar than 7-Zip.  Just don't use the old fashioned .zip files.  They take way more space that .7z or .rar files.
If all of this checks out okay, then it is time to compress the mod with 7-Zip or Winrar.  It seems that 7-Zip compresses the files smaller, but more users seem to own Winrar than 7-Zip.  Just don't use the old fashioned .zip files.  They take way more space that .7z or .rar files.
Line 368: Line 368:
*Glarthirs Blacksmithing Tweaks 37
*Glarthirs Blacksmithing Tweaks 37
*Retextured Swamp Mushrooms V3
*Retextured Swamp Mushrooms V3


=Uploading the File=
=Uploading the File=