Difference between revisions of "Barre d'outils principale/fr"

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Simple version information and a link to this wiki!
Simple version information and a link to this wiki!


=Buttons=
=Boutons=
[[Image:New_cktoolbar.jpg]]<br>
[[Image:New_cktoolbar.jpg]]<br>
The main toolbar includes a set of buttons as shortcuts for commonly used functions from the menus.
The main toolbar includes a set of buttons as shortcuts for commonly used functions from the menus.


===General Buttons===
=== Boutons généraux ===
*[[image:jbrowne_IconVersionControl.jpeg]] '''Version Control'''
*[[image:jbrowne_IconVersionControl.jpeg]] '''Version Control'''
*[[image:IconLoad.png]] '''Load Master/Plugin files'''
*[[image:IconLoad.png]] '''Load Master/Plugin files'''
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*[[image:IconDialog.png]] '''Open Filtered Dialogue Window'''
*[[image:IconDialog.png]] '''Open Filtered Dialogue Window'''


=== Navmesh Buttons ===
===Boutons Navmesh===
*[[image:IconNavmeshMode.png]] '''[[Navmesh_Toolbar|Navmesh Mode]]'''
*[[image:IconNavmeshMode.png]] '''[[Navmesh_Toolbar|Navmesh Mode]]'''


===Level Design Buttons===
===Boutons Level Design===
*[[image:IconTrigger.png]] '''Create a cubic activator:''' Helps build a cube-shaped trigger.
*[[image:IconTrigger.png]] '''Create a cubic activator:''' Helps build a cube-shaped trigger.
*[[image:IconMultiboundCube.png]] '''Create a cubic multibound:''' Helps build a cube-shaped multibound for scenegraph culling.
*[[image:IconMultiboundCube.png]] '''Create a cubic multibound:''' Helps build a cube-shaped multibound for scenegraph culling.
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*[[image:IconPortalDetach.png]] '''Detach portal from room:''' Allows users to detach a previously linked portal
*[[image:IconPortalDetach.png]] '''Detach portal from room:''' Allows users to detach a previously linked portal


===Sound Design Buttons===
===Boutons Sound Design===
*[[image:IconSoundEmitter.png]] '''Create a sound emitter:''' Allows users to select and place a sound emitter in the render window
*[[image:IconSoundEmitter.png]] '''Create a sound emitter:''' Allows users to select and place a sound emitter in the render window
*[[image:IconAcousticSpace.png]] '''Create an Acoustic Space:''' Creates a drawn space where users can play a unique sound/music clip in a unique location
*[[image:IconAcousticSpace.png]] '''Create an Acoustic Space:''' Creates a drawn space where users can play a unique sound/music clip in a unique location


===Collision Buttons===
===Boutons Collision===
*[[image:IconCollisionPlane.png]] '''Create a collision plane:''' Allows users to place a flat collision plane  
*[[image:IconCollisionPlane.png]] '''Create a collision plane:''' Allows users to place a flat collision plane  
*[[image:IconCollisionCube.png]] '''Create a collision cube:''' Allows users to place a cube shaped collision plane  
*[[image:IconCollisionCube.png]] '''Create a collision cube:''' Allows users to place a cube shaped collision plane  
*[[image:IconCollisionSphere.png]] '''Create a collision sphere:''' Allows users to place a sphere shaped collision plane  
*[[image:IconCollisionSphere.png]] '''Create a collision sphere:''' Allows users to place a sphere shaped collision plane  


===Current Buttons===
===Boutons Current===
*[[image:IconCurrentPlane.png]] '''Create a current plane:''' Allows users to place a current plane to create drift
*[[image:IconCurrentPlane.png]] '''Create a current plane:''' Allows users to place a current plane to create drift
*[[image:IconCurrentCube.png]] '''Create a current cube:''' Allows users to place a cube shaped current object
*[[image:IconCurrentCube.png]] '''Create a current cube:''' Allows users to place a cube shaped current object
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