Difference between revisions of "Bethesda Tutorial Basic Quest Scripting"
Bethesda Tutorial Basic Quest Scripting (edit)
Revision as of 23:54, 4 June 2012
, 23:54, 4 June 2012→Scripting the Amulet: Players CAN use the console. They just shouldn't be required to to play a mod.
imported>Vitamant m (Added languages menu) |
imported>David Brasher (→Scripting the Amulet: Players CAN use the console. They just shouldn't be required to to play a mod.) |
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You can now play through the quest from start to finish, checking the console with [[ShowQuestVars|SQV]] to see its stage changing. | You can now play through the quest from start to finish, checking the console with [[ShowQuestVars|SQV]] to see its stage changing. | ||
Players can't use the console, though, so we'll learn how to give them better feedback about the quest in the next chapter. | Players can't be expected to use the console, though, so we'll learn how to give them better feedback about the quest in the next chapter. | ||
{{ProTip|The scripts for Skyrim are just text files that live in your data directory before they get compiled into bytecode. This means that if you've got a favorite text editor, you can use it to work on scripts. We've included setups for both [[Sublime Text Setup|Sublime Text]] and [[Notepad++ Setup|Notepad++]] that provide syntax highlighting, some basic autocompletion, and compilation shortcuts. If you're going to get heavily into scripting, these tools can make your life a lot easier.}} | {{ProTip|The scripts for Skyrim are just text files that live in your data directory before they get compiled into bytecode. This means that if you've got a favorite text editor, you can use it to work on scripts. We've included setups for both [[Sublime Text Setup|Sublime Text]] and [[Notepad++ Setup|Notepad++]] that provide syntax highlighting, some basic autocompletion, and compilation shortcuts. If you're going to get heavily into scripting, these tools can make your life a lot easier.}} |