Difference between revisions of "Bethesda Tutorial Basic Quest Scripting"
Bethesda Tutorial Basic Quest Scripting (edit)
Revision as of 08:18, 13 February 2015
, 08:18, 13 February 2015→Notes
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You can now play through the quest from start to finish, checking the console with [[ShowQuestVars|SQV]] to see its stage changing. | You can now play through the quest from start to finish, checking the console with [[ShowQuestVars|SQV]] to see its stage changing. | ||
Players can't use the console, though, so we'll learn how to give them better feedback about the quest in the next chapter. | Players can't be expected to use the console, though, so we'll learn how to give them better feedback about the quest in the next chapter. | ||
{{ProTip|The scripts for Skyrim are just text files that live in your data directory before they get compiled into bytecode. This means that if you've got a favorite text editor, you can use it to work on scripts. We've included setups for both [[Sublime Text Setup|Sublime Text]] and [[Notepad++ Setup|Notepad++]] that provide syntax highlighting, some basic autocompletion, and compilation shortcuts. If you're going to get heavily into scripting, these tools can make your life a lot easier.}} | {{ProTip|The scripts for Skyrim are just text files that live in your data directory before they get compiled into bytecode. This means that if you've got a favorite text editor, you can use it to work on scripts. We've included setups for both [[Sublime Text Setup|Sublime Text]] and [[Notepad++ Setup|Notepad++]] that provide syntax highlighting, some basic autocompletion, and compilation shortcuts. If you're going to get heavily into scripting, these tools can make your life a lot easier.}} | ||
=Notes= | |||
* Papyrus boxes can be [http://forums.bethsoft.com/topic/1513334-no-viable-alternative-at-input/ temperamental] after the wrong code is inserted. Okaying the form and returning to it and possibly restarting the CK can resolve. | |||
* Removing a saved script from a papyrus box may not automatically remove the associated compiled pex in the script folder, which has an impact on testing in-game. | |||
{{Tutorial_Bottom_Bar | {{Tutorial_Bottom_Bar | ||
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|Next=Bethesda_Tutorial_Quest_Objectives | |Next=Bethesda_Tutorial_Quest_Objectives | ||
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