Editing Bethesda Tutorial Clutter

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 101: Line 101:


==Moveable Clutter==
==Moveable Clutter==
''Moveable'', or ''"dynamic"'' clutter are physics-enabled objects that the player can move around or interact with in some way. This kind of clutter gives the space life and allows the player to interact with the world making it feel more real. The different types are listed below.Β  Note that objects with no physics data will never be movable, regardless of object type. (ToDo: explain what physics data is, and how you can detect whether an object has some).
''Moveable'', or ''"dynamic"'' clutter are physics-enabled objects that the player can move around or interact with in some way. This kind of clutter gives the space life and allows the player to interact with the world making it feel more real. The different types are listed below.Β  Note that objects with no physics data will never be movable, regardless of object type. (ToDo: explain what physics data is, and how you can detect how an object has some).


===Misc Item===
===Misc Item===

Please note that all contributions to the CreationKit Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see CreationKit:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)