Difference between revisions of "Bethesda Tutorial Clutter"

226 bytes added ,  07:09, 8 November 2014
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imported>TomBrightblade
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imported>Lmstearn
 
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# Allow the pot will fall to the ground and roll around until it settles
# Allow the pot will fall to the ground and roll around until it settles
# When satisfied with the positioning of the pot, turn settling back off.  
# When satisfied with the positioning of the pot, turn settling back off.  
{{WarningBox|In order for Havok Sim to work, the selected object must be from the '''moveable static''' item list.  Static items will not react the "Run Havok Sim" button is pressed.}}


{{NewFeature|Unlike previous Bethesda toolsets, physics-enabled objects in the Creation Engine will automatically settle when they are loaded in-game. Objects marked with "'''Don't Havok Settle'''", shown in ''Fig 3.16'', will skip their initial settle, but still simulate when affected by some impulse in-game.  For example, a bucket in mid-air with this box checked will still be floating in that position when you load the game.  Once hit by some other physics entity, however - such as an arrow, spell or the player - it will behave just like any other object.}}
{{NewFeature|Unlike previous Bethesda toolsets, physics-enabled objects in the Creation Engine will automatically settle when they are loaded in-game. Objects marked with "'''Don't Havok Settle'''", shown in ''Fig 3.16'', will skip their initial settle, but still simulate when affected by some impulse in-game.  For example, a bucket in mid-air with this box checked will still be floating in that position when you load the game.  Once hit by some other physics entity, however - such as an arrow, spell or the player - it will behave just like any other object.}}
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[[Image:pn_dummyLeveledItem.jpg|250px|thumb|<b>Fig. 3.30:</b> Leveled Item Tab]]
[[Image:pn_dummyLeveledItem.jpg|250px|thumb|<b>Fig. 3.30:</b> Leveled Item Tab]]


# Place a '''dummyPotion''' object in the level.  Be sure markers are displayed (''"M" hotkey'')
# Place a '''dummyPotion''' object (under Magic in the object tree window) in the level.  Be sure markers are displayed (''"M" hotkey'')
# Double click on the object and go to the Leveled Item tab (''Fig. 3.30'')
# Double click on the object and go to the Leveled Item tab (''Fig. 3.30'')
# You can use the filter to search for the type of potion you want
# You can use the filter to search for the type of potion you want
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