Difference between revisions of "Bethesda Tutorial Clutter"
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→Leveled Items
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# Allow the pot will fall to the ground and roll around until it settles | # Allow the pot will fall to the ground and roll around until it settles | ||
# When satisfied with the positioning of the pot, turn settling back off. | # When satisfied with the positioning of the pot, turn settling back off. | ||
{{WarningBox|In order for Havok Sim to work, the selected object must be from the '''moveable static''' item list. Static items will not react the "Run Havok Sim" button is pressed.}} | |||
{{NewFeature|Unlike previous Bethesda toolsets, physics-enabled objects in the Creation Engine will automatically settle when they are loaded in-game. Objects marked with "'''Don't Havok Settle'''", shown in ''Fig 3.16'', will skip their initial settle, but still simulate when affected by some impulse in-game. For example, a bucket in mid-air with this box checked will still be floating in that position when you load the game. Once hit by some other physics entity, however - such as an arrow, spell or the player - it will behave just like any other object.}} | {{NewFeature|Unlike previous Bethesda toolsets, physics-enabled objects in the Creation Engine will automatically settle when they are loaded in-game. Objects marked with "'''Don't Havok Settle'''", shown in ''Fig 3.16'', will skip their initial settle, but still simulate when affected by some impulse in-game. For example, a bucket in mid-air with this box checked will still be floating in that position when you load the game. Once hit by some other physics entity, however - such as an arrow, spell or the player - it will behave just like any other object.}} | ||
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[[Image:pn_dummyLeveledItem.jpg|250px|thumb|<b>Fig. 3.30:</b> Leveled Item Tab]] | [[Image:pn_dummyLeveledItem.jpg|250px|thumb|<b>Fig. 3.30:</b> Leveled Item Tab]] | ||
# Place a '''dummyPotion''' object in the level. Be sure markers are displayed (''"M" hotkey'') | # Place a '''dummyPotion''' object (under Magic in the object tree window) in the level. Be sure markers are displayed (''"M" hotkey'') | ||
# Double click on the object and go to the Leveled Item tab (''Fig. 3.30'') | # Double click on the object and go to the Leveled Item tab (''Fig. 3.30'') | ||
# You can use the filter to search for the type of potion you want | # You can use the filter to search for the type of potion you want |