Difference between revisions of "Bethesda Tutorial Clutter"

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Animating objects are a type of moveable static that the player cannot interact with, but provides particles or an animation.  Some examples would be banners, fires or water drips.  Placing fire effects in sconces is a great way to create light sources - although you will have to add the actual light-casting actor separately.  This is covered in a [[Bethesda_Tutorial_Lights_and_FX|later tutorial]].
Animating objects are a type of moveable static that the player cannot interact with, but provides particles or an animation.  Some examples would be banners, fires or water drips.  Placing fire effects in sconces is a great way to create light sources - although you will have to add the actual light-casting actor separately.  This is covered in a [[Bethesda_Tutorial_Lights_and_FX|later tutorial]].


{{NewFeature|Animating objects and FX can generally be previewed with the '''Animate Lights and Effects''' button in the [[Main Toolbar]]: [[image:Jb_MainFX.jpg]].  Unlike previous Bethesda toolsets, it is not neccessary to enable physics simulation just to preview these effects.}}
{{NewFeature|Animating objects and FX can generally be previewed with the '''Animate Lights and Effects''' [[image:IconFX.png]] button in the [[Main Toolbar]].  Unlike previous Bethesda toolsets, it is not neccessary to enable physics simulation just to preview these effects.}}


:'''The defining properties of an Animating Object'''
:'''The defining properties of an Animating Object'''