Difference between revisions of "Bethesda Tutorial Clutter"

85 bytes added ,  04:09, 24 February 2012
→‎Moveable Clutter: Added ToDo. Should probably template ToDos, a little like "citation needed" tags.
imported>Diemos
imported>Catwheezle
(→‎Moveable Clutter: Added ToDo. Should probably template ToDos, a little like "citation needed" tags.)
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==Moveable Clutter==
==Moveable Clutter==
''Moveable'', or ''"dynamic"'' clutter are physics-enabled objects that the player can move around or interact with in some way. This kind of clutter gives the space life and allows the player to interact with the world making it feel more real. The different types are listed below.  Note that objects with no physics data will never be movable, regardless of object type.
''Moveable'', or ''"dynamic"'' clutter are physics-enabled objects that the player can move around or interact with in some way. This kind of clutter gives the space life and allows the player to interact with the world making it feel more real. The different types are listed below.  Note that objects with no physics data will never be movable, regardless of object type. (ToDo: explain what physics data is, and how you can detect how an object has some).


===Misc Item===
===Misc Item===
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