Difference between revisions of "Bethesda Tutorial Clutter"
→Moveable Statics: Warning about one of my pet level-design faux pas.
imported>Catwheezle m (→Moveable Clutter: typo) |
imported>Catwheezle (→Moveable Statics: Warning about one of my pet level-design faux pas.) |
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Image:ClutterWagonWheel01.jpg|<b>Fig. 3.14</b>: <br>WagonWheel | Image:ClutterWagonWheel01.jpg|<b>Fig. 3.14</b>: <br>WagonWheel | ||
</gallery> | </gallery> | ||
{{ProTip|Interactivity can be both a blessing and a curse for player immersion. Where two visually-similar but differently-typed objects are adjacent, it damages immersion, as the player can take or use one, but not the other. If one skeleton in an area can be searched, all should be searchable. If you used a ''RuinsFloorCandleLamp...'' static, it should not be adjacent to -- or even in the same room as -- a ''RuinsFloorCandleStand...'' movable static, or the player will be asking "why can I only knock stands over when they have no candles on?"}} | |||
===Physics Settling=== | ===Physics Settling=== |