Difference between revisions of "Bethesda Tutorial Dialogue"

404 bytes added ,  00:03, 26 October 2012
m
→‎Try It Out: Added a notice of the v1.7 dialogue "bug".
imported>SLiesegang
imported>DeeDawg
m (→‎Try It Out: Added a notice of the v1.7 dialogue "bug".)
Line 151: Line 151:


=Try It Out=
=Try It Out=
{{WarningBox|'''Important!''' As of 1.7 the game uses SEQ files in order to track ''Start-Game Enabled'' quests you've added, and possibly ones you've altered. These files are needed for your dialogue and scenes to work properly, and Alexander J. Velicky provided a [http://forums.bethsoft.com/topic/1417941-dialoguequest-bug-solution/page__p__21672989#entry21672989 tutorial] on how to generate them.}}
Load the game with your plugin and go meet Bendu. (Remember, you can hop right there with <code>COC MixwaterMillWorkersHouse</code>.) He should now have something to say to you.  
Load the game with your plugin and go meet Bendu. (Remember, you can hop right there with <code>COC MixwaterMillWorkersHouse</code>.) He should now have something to say to you.  


Anonymous user