Difference between revisions of "Bethesda Tutorial Dungeon Wrapup"

m
imported>JBurgess
 
imported>JohnnyWing
Line 23: Line 23:
[[image:LocRefTypes.jpg|right|400px|thumb|LocRefTypes in the ObjectWindow.]]
[[image:LocRefTypes.jpg|right|400px|thumb|LocRefTypes in the ObjectWindow.]]


A Location Reference Type or '''LocRefType''', as we more commonly refer to it, is a special type of flag that you can place on a Reference in you level that Radiant Story (our proceedural quest generation system) uses to find the right objects. Essentially it lets you define for the quest system which actor is the "Boss" or which would be a good "Container" to place a quest item in, for example.
A Location Reference Type or '''LocRefType''', as we more commonly refer to it, is a special type of flag that you can place on a Reference in your level that Radiant Story (our proceedural quest generation system) uses to find the right objects. Essentially it lets you define for the quest system which actor is the "Boss" or which would be a good "Container" to place a quest item in, for example.


We can find the whole list of LocRefTypes under '''"WorldData > Location Ref Type"''' in the Editor Window. Beyond the most advanced modding, you probably won't need to ever add new LocRefTypes.
We can find the whole list of LocRefTypes under '''"WorldData > Location Ref Type"''' in the Editor Window. Beyond the most advanced modding, you probably won't need to ever add new LocRefTypes.
Anonymous user