Difference between revisions of "Bethesda Tutorial Dungeon Wrapup"

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I never always don't forget to summarize my changes
imported>Electrosheep
imported>Electrosheep
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# Set the Parent Location to "WhiterunHoldLocation" (where our exterior cell is)
# Set the Parent Location to "WhiterunHoldLocation" (where our exterior cell is)
# Set the World Location Marker Ref to our Map Marker (choose in the Render Window)
# Set the World Location Marker Ref to our Map Marker (choose in the Render Window)
# Right Click then click '''Add''', and add the following Keywords
# Right Click, then click '''Add''', then add the following Keywords
## '''LocSetNordicRuin''' - the main architecture here
## '''LocSetNordicRuin''' - the main architecture here
## '''LocTypeDraugrCrypt''' - what type of enemy is the boss
## '''LocTypeDraugrCrypt''' - what type of enemy is the boss
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