Difference between revisions of "Bethesda Tutorial Dungeon Wrapup"

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I added Disable Combat Boundary info
imported>Electrosheep
m (I never always don't forget to summarize my changes)
imported>Electrosheep
m (I added Disable Combat Boundary info)
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*'''Max Level''' - The Maximum Level for this area (only needed if you want to cap how difficult the area is)
*'''Max Level''' - The Maximum Level for this area (only needed if you want to cap how difficult the area is)
*'''Never Resets''' - Sets this area not to reset after the 30 day reset period.
*'''Never Resets''' - Sets this area not to reset after the 30 day reset period.
*'''Disable Combat Boundary''' -  
*'''Disable Combat Boundary''' - Actors in combat with the player only follow the player through load doors that lead to the same encounter zone. With this box checked, actors in combat with the player will ignore this rule and follow the player into a different encounter zone.
*'''Location''' - The location this EncZone is assigned to (see the '''Location''' Section of this tutorial)
*'''Location''' - The location this EncZone is assigned to (see the '''Location''' Section of this tutorial)
*'''Analyze Loot''' - Once the area is assigned this EncZone, this can be used to check how much loot you could pull at any given level
*'''Analyze Loot''' - Once the area is assigned this EncZone, this can be used to check how much loot you could pull at any given level
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