Editing Bethesda Tutorial Encounters

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# Ctrl+D again for a total of three markers in this chamber.
# Ctrl+D again for a total of three markers in this chamber.
# Link the Necromancer and these points, just as before.
# Link the Necromancer and these points, just as before.
# Link the final patrolIdleMarker in the chain to the first.  This is "closing the loop".
# Linked the final patrolIdleMarker in the chain to the first.  This is "closing the loop".
# Just for fun: link the Skeleton to the Necromancer; it will try to follow behind.
# Just for fun: link the Skeleton to the Necromancer; it will try to follow behind.
# Your final arrangement will resemble ''Fig 5.10''.  Note the green lines forming a complete loop.
# Your final arrangment will resemble ''Fig 5.10''.  Note the green lines forming a complete loop.


Try running this in-game.  Observe the difference: instead of re-tracing steps, the Necromancer should continue in a loop, with the skeleton staying a small distance behind.
Try running this in-game.  Observe the difference: instead of re-tracing steps, the Necromancer should continue in a loop, with the skeleton staying a small distance behind.

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