Difference between revisions of "Bethesda Tutorial Encounters/ja"

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その場所に侵入した際、スキーバーが生まれる場所を指定したということです。これは ''EncFox''、''EncDeer'' もしくは ''EncSabreCat'' などでも同様です。
その場所に侵入した際、スキーバーが生まれる場所を指定したということです。これは ''EncFox''、''EncDeer'' もしくは ''EncSabreCat'' などでも同様です。


{{InDepth|Enc Actors with 'Template' in them (ex.EncBandit00Template) and anything that looks like it's part of a long list (ex. EncBandit01Melee1HImperialF) typically shouldn't be placed in your level. These types of Enc actors are used to form Leveled Lists and should instead be placed as such (ex. LvlBanditMelee1H, or LvlBanditMeleeAny).}}
{{InDepth|Enc アクターには 'Template' が付いたもの(例. EncBandit00Template)と長い名前が付けられたもの(例. EncBandit01Melee1HImperialF)があります。一般的にこれらは配置するべきではありません。これらはの Enc アクターは、Leveled リストで使われ、それによって置き換えて使うのが通常です(例. LvlBanditMelee1H, or LvlBanditMeleeAny)。}}


Let's place our first encounter in Lokir's Tomb. Select an '''LvlWarlockFire''' and drag it into the second room.  With that placed in your level, save your plugin and test it in-game. You'll notice a Warlock that uses Fire Spells.  You may also notice (or not) that the Warlock will simply stand around until detecting an enemy.  Let's do something about that.
Let's place our first encounter in Lokir's Tomb. Select an '''LvlWarlockFire''' and drag it into the second room.  With that placed in your level, save your plugin and test it in-game. You'll notice a Warlock that uses Fire Spells.  You may also notice (or not) that the Warlock will simply stand around until detecting an enemy.  Let's do something about that.
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