Editing Bethesda Tutorial Layout Part 1

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 80: Line 80:
Before we can do anything else, we need to create a space to work in.  This is most commonly done by duplicating an existing cell.  The cell you choose will bring over some data you may need to modify, but we'll deal with that later.  For now, go to the '''Cell View''' window, locate and right-click on the interior cell '''aaaMarkers''' and choose '''Duplicate Cell'''.  You should see a new cell appear in the Cell List just below it.  Rename this new cell by selecting it and pressing F2. We'll call this dungeon '''LokirsTomb'''.
Before we can do anything else, we need to create a space to work in.  This is most commonly done by duplicating an existing cell.  The cell you choose will bring over some data you may need to modify, but we'll deal with that later.  For now, go to the '''Cell View''' window, locate and right-click on the interior cell '''aaaMarkers''' and choose '''Duplicate Cell'''.  You should see a new cell appear in the Cell List just below it.  Rename this new cell by selecting it and pressing F2. We'll call this dungeon '''LokirsTomb'''.


Now that you have your own interior cell to work with, be sure to select the LokirsTomb cell (and ''not'' aaaMarkers) and delete the LokirsTomb objects listed in the object window (right side of the Cell View pane), as we'll want to start fresh. Don't worry about deleting the navmesh for now. We'll get to that later.
Now that you have your own interior cell to work with, be sure to select the LokirsTomb cell (and ''not'' aaaMarkers) and delete everything currently inside, as we'll want to start fresh. Don't worry about deleting the navmesh for now. We'll get to that later.


Right click on the LokirsTomb Cell and pick "View" to assign it to the render window.
Right click on the LokirsTomb Cell and pick "View" to assign it to the render window.

Please note that all contributions to the CreationKit Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see CreationKit:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)