Difference between revisions of "Bethesda Tutorial Layout Part 1"
Bethesda Tutorial Layout Part 1 (edit)
Revision as of 00:29, 8 February 2012
, 00:29, 8 February 2012Wrong figure listed as example, changed 6 to 7 to remove confusion
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imported>Ulithium Dragon m (Wrong figure listed as example, changed 6 to 7 to remove confusion) |
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The room is nearly complete - except for the gaping hole in the center. Place a '''NorRmSmMid01''' piece, which can be snapped into the gap. Duplicate the mid piece and keep snapping until the hole is filled. There's something you have to check at this point: this piece also has specific flow, so rotation is important, even though it may not appear to be at first glance. | The room is nearly complete - except for the gaping hole in the center. Place a '''NorRmSmMid01''' piece, which can be snapped into the gap. Duplicate the mid piece and keep snapping until the hole is filled. There's something you have to check at this point: this piece also has specific flow, so rotation is important, even though it may not appear to be at first glance. | ||
To check the ceiling flow, [[Creation_Kit_Interface_Cheat_Sheet|rotate the camera]] so you're looking at the ceiling. Notice the linear pattern in the pieces. Rotate the mid pieces individually where necessary to connect the pattern to the walls. See Figure | To check the ceiling flow, [[Creation_Kit_Interface_Cheat_Sheet|rotate the camera]] so you're looking at the ceiling. Notice the linear pattern in the pieces. Rotate the mid pieces individually where necessary to connect the pattern to the walls. See Figure 7 for the correct configuration. | ||
::{|style="border-collapse: separate; border-spacing: 0; border-width: 1px; border-style: solid; border-color: #000; padding: 0" | ::{|style="border-collapse: separate; border-spacing: 0; border-width: 1px; border-style: solid; border-color: #000; padding: 0" |