Difference between revisions of "Bethesda Tutorial Layout Part 1"

229 bytes removed ,  17:49, 16 February 2012
Applying "NewFeature" template.
imported>JohnnyWing
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Two walls is hardly a room; we need corners! Return you attention to the [[Object Window]] and search for "'''NorRmSmCorIn01'''", then drag it into the render window.  [[Creation_Kit_Interface_Cheat_Sheet|Rotate the piece]] into the correct orientation to line up with one of your walls and drag it into place.  [[:File:FittingPieces01.jpg|See Fig. 5.]] Remember to have your angle-snapping turned on and locked at 45 degrees.  
Two walls is hardly a room; we need corners! Return you attention to the [[Object Window]] and search for "'''NorRmSmCorIn01'''", then drag it into the render window.  [[Creation_Kit_Interface_Cheat_Sheet|Rotate the piece]] into the correct orientation to line up with one of your walls and drag it into place.  [[:File:FittingPieces01.jpg|See Fig. 5.]] Remember to have your angle-snapping turned on and locked at 45 degrees.  


::{|style="border-collapse: separate; border-spacing: 0; border-width: 1px; border-style: solid; border-color: #000; padding: 0"
{{Template:NewFeature|When dragging new references to the Render Window, they will be placed with their pivot point wherever your cursor is when you release the left mouse button. This makes it easy to quickly create new pieces at the correct floor height.  If you release over the void, the object will be placed at the camera.}}
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|style="border-style: solid; border-width: 0"|[[Image:NewFeature.jpg]]
|style="border-style: solid; border-width: 0"|When dragging new references to the Render Window, they will be placed with their pivot point wherever your cursor is when you release the left mouse button. This makes it easy to quickly create new pieces at the correct floor height.  If you release over the void, the object will be placed at the camera.
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Some kits have a "flow", which means that pieces have to be configured in a specific way for aesthetic reasons. For example, in this kit, walls are either '''"side"''' or '''"front"''' types. The two walls you've placed are ''side'' walls, as denoted in the name of the piece. Any perpendicular walls must therefore be of the ''front'' type. In this case, it's because of ceiling details that flow the length of the room, and using the pieces incorrectly can create large gaps in the ceiling.
Some kits have a "flow", which means that pieces have to be configured in a specific way for aesthetic reasons. For example, in this kit, walls are either '''"side"''' or '''"front"''' types. The two walls you've placed are ''side'' walls, as denoted in the name of the piece. Any perpendicular walls must therefore be of the ''front'' type. In this case, it's because of ceiling details that flow the length of the room, and using the pieces incorrectly can create large gaps in the ceiling.


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