Difference between revisions of "Bethesda Tutorial Layout Part 1"

→‎Step 3: Fitting the Pieces Together: small clarifications, image links
imported>Catwheezle
imported>Catwheezle
(→‎Step 3: Fitting the Pieces Together: small clarifications, image links)
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Select your ''NorRmSmWallSide01'' piece we placed before.  Use '''"ctrl+D"''' to create a duplicate piece.  This will place a new ''NorRmSmWallSide01'' reference directly on top of the pre-existing one.  Note that the duplicated object is automatically selected for you.
Select your ''NorRmSmWallSide01'' piece we placed before.  Use '''"ctrl+D"''' to create a duplicate piece.  This will place a new ''NorRmSmWallSide01'' reference directly on top of the pre-existing one.  Note that the duplicated object is automatically selected for you.
{{WarningBox|Remember that you have to "click in" to the render window before performing operations like duplicate. Also, if objects inside the render window are not being selected, type CTRL+P or click the [[File:Jbrowne_IconPortalMode.jpeg]] '''Enter Portal Mode''' button in the [[Main_Toolbar|main toolbar]].}}
{{WarningBox|Remember that you have to "click in" to the render window before performing operations like duplicate. Also, if objects inside the render window are not being selected, type CTRL+P or click the [[File:Jbrowne_IconPortalMode.jpeg]] '''Enter Portal Mode''' button in the [[Main_Toolbar|main toolbar]].}}
Click and drag inside the Render Window to move the newly-created wall piece.  With grid-snapping turned on, it will lock into place relatively easily.
Click and drag on the object inside the Render Window to move the newly-created wall piece.  With grid-snapping turned on, it will lock into place relatively easily.


Two walls is hardly a room; we need corners! Return you attention to the [[Object Window]] and search for "'''NorRmSmCorIn01'''", then drag it into the render window.  [[Creation_Kit_Interface_Cheat_Sheet|Rotate the piece]] into the correct orientation to line up with one of your walls and drag it into place.  [[:File:FittingPieces01.jpg|See Fig. 5.]] Remember to have your angle-snapping turned on and locked at 45 degrees.  
Two walls is hardly a room; we need corners! Return you attention to the [[Object Window]] and search for "'''NorRmSmCorIn01'''", then drag it into the render window.  [[Creation_Kit_Interface_Cheat_Sheet|Rotate the piece]] into the correct orientation to line up with one of your walls and drag it into place.  [[:File:FittingPieces01.jpg|See Fig. 5.]] Remember to have your angle-snapping turned on and locked at 45 degrees.  
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In the [[Object Window]], find "'''NorRmSmWallFront01'''" and drag it into the Render Window. If needed, Rotate the piece to line it up with one of the corner pieces. Complete the outer walls with two additional "''NorRmSmWallFront01''" pieces. You can then finish the room's walls using corners and the same amount of "''NorRmSmWallFront01''" and "''NorRmSmWallSide01''" pieces on each side.
In the [[Object Window]], find "'''NorRmSmWallFront01'''" and drag it into the Render Window. If needed, Rotate the piece to line it up with one of the corner pieces. Complete the outer walls with two additional "''NorRmSmWallFront01''" pieces. You can then finish the room's walls using corners and the same amount of "''NorRmSmWallFront01''" and "''NorRmSmWallSide01''" pieces on each side.


The room is nearly complete - except for the gaping hole in the center. Place a '''NorRmSmMid01''' piece, which can be snapped into the gap. Duplicate the mid piece and keep snapping until the hole is filled. There's something you have to check at this point: this piece also has specific flow, so rotation is important, even though it may not appear to be at first glance.
The room is nearly complete - except for the gaping hole in the center.[[:File:LevelShell01.jpg|See Fig. 6.]] Place a '''NorRmSmMid01''' piece, which can be snapped into the gap. Duplicate the mid piece and keep snapping until the hole is filled. There's something you have to check at this point: this piece also has specific flow, so rotation is important, even though it may not appear to be at first glance.


To check the ceiling flow, [[Creation_Kit_Interface_Cheat_Sheet|rotate the camera]] so you're looking at the ceiling. Notice the linear pattern in the pieces. Rotate the mid pieces individually where necessary to connect the pattern to the walls. See Figure 7 for the correct configuration.
To check the ceiling flow, [[Creation_Kit_Interface_Cheat_Sheet|rotate the camera]] so you're looking at the ceiling. Notice the linear pattern in the pieces. Rotate the mid pieces individually where necessary to connect the pattern to the walls. [[:File:WrongRotation01.jpg|See Fig. 7]] for the correct configuration.


{{WarningBox|Rotating the camera to look up can be disorienting, especially if you are new to the Creation Kit or working in 3D.  Be patient and use Shift+F to re-focus the camera and start over if you end up looking into the void.}}
{{WarningBox|Rotating the camera to look up can be disorienting, especially if you are new to the Creation Kit or working in 3D.  Be patient and use Shift+F to re-focus the camera and start over if you end up looking into the void.}}
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