Difference between revisions of "Bethesda Tutorial Layout Part 1"

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imported>Catwheezle
(→‎Step 3: Fitting the Pieces Together: small clarifications, image links)
imported>Mr6
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You don't always need to be aware of the grid.  When placing an enemy, rotating a treasure chest, or adjusting the position of a light, for example, precision isn't important.  The Grid is critical when working with kits, however.  Kit pieces are designed to "snap" to each other precisely, and the Grid is the only way to get this precision.  "Eyeballing" kit pieces will always leave gaps and seams.
You don't always need to be aware of the grid.  When placing an enemy, rotating a treasure chest, or adjusting the position of a light, for example, precision isn't important.  The Grid is critical when working with kits, however.  Kit pieces are designed to "snap" to each other precisely, and the Grid is the only way to get this precision.  "Eyeballing" kit pieces will always leave gaps and seams.


Everything in the Creation Kit is measured in '''"Units"'''. These units don't correspond to any real-world units of measurement, but [[:File:UnitScaleRef.jpg| Fig. 3]]
Everything in the Creation Kit is measured in '''[[Unit|"Units"]]'''. These units don't correspond to any real-world units of measurement, but [[:File:UnitScaleRef.jpg| Fig. 3]]
should give you an idea of how they scale against our kit and some characters.
should give you an idea of how they scale against our kit and some characters.


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