Difference between revisions of "Bethesda Tutorial Layout Part 1"

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{{ProTip|When testing, it's helpful to use the '''[[COCMarkerHeading]]'''.  These markers are only used for testing - when using the COC [[Console_Commands|console command]], this is where you will appear.  Only one of these markers should be placed per cell. If a cell has a pre-existing coc Marker, simply move it before saving the plugin. Like all markers, if it's hidden, press '''"M"''' to show it. If you are having trouble finding it in the Object Window, simply type "COC" into the filter box and select the '''*ALL''' category.
{{ProTip|When testing, it's helpful to use the '''[[COCMarkerHeading]]'''.  These markers are only used for testing - when using the COC [[Console_Commands|console command]], this is where you will appear.  Only one of these markers should be placed per cell. If a cell has a pre-existing coc Marker, simply move it before saving the plugin. Like all markers, if it's hidden, press '''"M"''' to show it. If you are having trouble finding it in the Object Window, simply type "COC" into the filter box and select the '''*ALL''' category.
|style="border-style: solid; border-width: 0"|[[image:cocMarkerIcon.png|30px]]}}
|style="border-style: solid; border-width: 0"|[[image:cocMarkerIcon.png|30px]]}}


{{Tutorial_Bottom_Bar
{{Tutorial_Bottom_Bar
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|Next=Bethesda_Tutorial_Layout_Part_2
|Next=Bethesda_Tutorial_Layout_Part_2
}}
}}
{{Languages}}