Difference between revisions of "Bethesda Tutorial Layout Part 1"

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Click and drag on the object inside the Render Window to move the newly-created wall piece.  With grid-snapping turned on, it will lock into place relatively easily.
Click and drag on the object inside the Render Window to move the newly-created wall piece.  With grid-snapping turned on, it will lock into place relatively easily.


Two walls is hardly a room; we need corners! Return you attention to the [[Object Window]] and search for "'''NorRmSmCorIn01'''", then drag it into the render window.  [[Creation_Kit_Interface_Cheat_Sheet|Rotate the piece]] into the correct orientation to line up with one of your walls and drag it into place.  [[:File:FittingPieces01.jpg|See Fig. 5.]] Remember to have your angle-snapping turned on and locked at 45 degrees.  
Two walls is hardly a room; we need corners! Return your attention to the [[Object Window]] and search for "'''NorRmSmCorIn01'''", then drag it into the render window.  [[Creation_Kit_Interface_Cheat_Sheet|Rotate the piece]] into the correct orientation to line up with one of your walls and drag it into place.  [[:File:FittingPieces01.jpg|See Fig. 5.]] Remember to have your angle-snapping turned on and locked at 45 degrees.  


{{NewFeature|When dragging new references to the Render Window, they will be placed with their pivot point wherever your cursor is when you release the left mouse button. This makes it easy to quickly create new pieces at the correct floor height.  If you release over the void, the object will be placed at the camera.}}
{{NewFeature|When dragging new references to the Render Window, they will be placed with their pivot point wherever your cursor is when you release the left mouse button. This makes it easy to quickly create new pieces at the correct floor height.  If you release over the void, the object will be placed at the camera.}}
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