Difference between revisions of "Bethesda Tutorial Layout Part 1"

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==Step 2: Placing Your First Piece==
==Step 2: Placing Your First Piece==
Let's get started by placing our first piece. Take a look at your [[Object_Window|Object Window]] and expand: "'''World Objects > STATIC> Dungeons > Nordic'''"  You'll notice several sub-kits here, but for now we're just concerned with the Small Room, or "''SmRooms''" sub-kit.  Expand that sub-kit now, and the list on the right-hand side of your Object Window will populate with a number of pieces beginning with "NorRmSm".
Let's get started by placing our first piece. Take a look at your [[Object_Window|Object Window]] and expand: "'''World Objects > STATIC > Dungeons > Nordic'''"  You'll notice several sub-kits here, but for now we're just concerned with the Small Room, or "''SmRooms''" sub-kit.  Expand that sub-kit now, and the list on the right-hand side of your Object Window will populate with a number of pieces beginning with "NorRmSm".


Now that we have the sub-kit loaded and ready to go, select "'''NorRmSmWallSide01'''" and place it into your cell by dragging and releasing it over the Render Window.  You may or may not see the object appear.  In either case, right-click on the newly-created reference ID in your Cell View Window.  Choose "'''Edit'''".  As seen in [[:File:SettingToOrigin01.jpg|Fig 2]], change the XYZ Position coordinates to 0,0,0, and click OK.
Now that we have the sub-kit loaded and ready to go, select "'''NorRmSmWallSide01'''" and place it into your cell by dragging and releasing it over the Render Window.  You may or may not see the object appear.  In either case, right-click on the newly-created reference ID in your Cell View Window.  Choose "'''Edit'''".  As seen in [[:File:SettingToOrigin01.jpg|Fig 2]], change the XYZ Position coordinates to 0,0,0, and click OK.
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