Difference between revisions of "Bethesda Tutorial Lights and FX"

→‎Using Effects and External Emittance: Corrected mist object's light
imported>Aarondhp24
imported>Nemesis
(→‎Using Effects and External Emittance: Corrected mist object's light)
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# Now try dragging the same object near a shadow-casting light.  It inherits the directional/ambient light of the cell, but not the light.
# Now try dragging the same object near a shadow-casting light.  It inherits the directional/ambient light of the cell, but not the light.
# Keeping FXMistLow01 selected, call up the '''Reference Batch Action''' menu with the "'''-'''" (minus) hotkey. Your selected FX object(s) will appear in the left-side list.
# Keeping FXMistLow01 selected, call up the '''Reference Batch Action''' menu with the "'''-'''" (minus) hotkey. Your selected FX object(s) will appear in the left-side list.
# Select the "'''Set External Emittance'''" radio button.
# Select the "'''Set external emittance'''" radio button.
# Click "'''Select Reference in Render Window'''"
# Under the "Interior Light" dropdown menu, choose "DefaultCandleLight01".
# Double-Click the nearby shadow-caster with the crosshair cursor: [[image:crosshairWhite.png]]
## The "''Reference''" field should display the name of the light you selected.  Double-check to make sure you didn't accidentally select some other object.
## The "''Reference''" field should display the name of the light you selected.  Double-check to make sure you didn't accidentally select some other object.
# Click the "'''Do'''" button in the lower-right corner.
# Click the "'''Do'''" button in the lower-right corner.
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