Difference between revisions of "Bethesda Tutorial Lights and FX"
Bethesda Tutorial Lights and FX (edit)
Revision as of 22:40, 16 February 2012
, 22:40, 16 February 2012→Using Effects and External Emittance: Corrected mist object's light
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# Now try dragging the same object near a shadow-casting light. It inherits the directional/ambient light of the cell, but not the light. | # Now try dragging the same object near a shadow-casting light. It inherits the directional/ambient light of the cell, but not the light. | ||
# Keeping FXMistLow01 selected, call up the '''Reference Batch Action''' menu with the "'''-'''" (minus) hotkey. Your selected FX object(s) will appear in the left-side list. | # Keeping FXMistLow01 selected, call up the '''Reference Batch Action''' menu with the "'''-'''" (minus) hotkey. Your selected FX object(s) will appear in the left-side list. | ||
# Select the "'''Set | # Select the "'''Set external emittance'''" radio button. | ||
# | # Under the "Interior Light" dropdown menu, choose "DefaultCandleLight01". | ||
## The "''Reference''" field should display the name of the light you selected. Double-check to make sure you didn't accidentally select some other object. | ## The "''Reference''" field should display the name of the light you selected. Double-check to make sure you didn't accidentally select some other object. | ||
# Click the "'''Do'''" button in the lower-right corner. | # Click the "'''Do'''" button in the lower-right corner. |