Difference between revisions of "Bethesda Tutorial Lights and FX"

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imported>Mr6
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* '''Shadow-Casting Omni'''
* '''Shadow-Casting Omni'''
This type of light casts a sphere of light, just like a regular omni, but casts shadows.  Shadow-casting lights can be identified by a purple axis, seen in ''Fig 8.1b.''. Shadows generate additional polygons and only four can be visible at any given time, so be careful of how many of these you use.  Too many shadow-casting lights will quickly cause performance problems and visual bugs.
This type of light casts a sphere of light, just like a regular omni, but casts shadows.  Shadow-casting lights can be identified by a purple axis, seen in ''Fig 8.1b.''. Shadows generate additional polygons and only '''four''' can be visible at any given time, so be careful of how many of these you use.  Too many shadow-casting lights will quickly cause performance problems and visual bugs.


* '''Spotlight'''
* '''Spotlight'''
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