Difference between revisions of "Bethesda Tutorial Lights and FX"
Bethesda Tutorial Lights and FX (edit)
Revision as of 08:44, 30 December 2014
, 08:44, 30 December 2014→Working With Lights
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In practice, however, lighting for games is a meticulous art. The power and importance of good lighting cannot be over-stated, and the Creation Engine provides creators with more tools than ever before to create spaces that are not just beautifully lit, but also serve as a design tool for guiding players and creating emotional impact. | In practice, however, lighting for games is a meticulous art. The power and importance of good lighting cannot be over-stated, and the Creation Engine provides creators with more tools than ever before to create spaces that are not just beautifully lit, but also serve as a design tool for guiding players and creating emotional impact. | ||
Lights can be located in the [[Object Window]], in '''WorldObjects > Lights'''. From here, they can simply be dragged into the [[Render Window]], just like static art. Be sure that | Lights can be located in the [[Object Window]], in '''WorldObjects > Lights'''. From here, they can simply be dragged into the [[Render Window]], just like static art. Be sure that Markers are visible (''"M" hotkey''), Light Markers are on with "CTRL+I", and that lighting preview is also toggled on with the "'''A'''" hotkey or toolbar button: [[File:Jb_MainLights.jpg]] | ||
Shadow rendering must also be enabled in the preferences. File->Preferences->Shaders, check the box for shadows, click apply. | Shadow rendering must also be enabled in the preferences. File->Preferences->Shaders, check the box for shadows, click apply. |