Difference between revisions of "Bethesda Tutorial Lights and FX"

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{{InDepth|Changing the ambient color of a template won't do anything immediately noticeable. This value is used in the "'''Directional Ambient Lighting'''" tab. If you click the "Set From Ambient" button, the colors will all update to reflect the color chosen in the ambient color on the lighting tab.}}
{{InDepth|Changing the ambient color of a template won't do anything immediately noticeable. This value is used in the "'''Directional Ambient Lighting'''" tab. If you click the "Set From Ambient" button, the colors will all update to reflect the color chosen in the ambient color on the lighting tab.}}


With the template is set, we can set the '''Imagespace'''. This can be set in the "ImageSpace" dropdown menu on the "Common Data" tab in the cell window. In most cases, this is set to "DefaultImageSpaceDungeon" because we can control the color and lighting more just by changing the lights and colors. We can do some more exaggerated things by using imagespaces as seen in "AzurasStarImageSpace" with the increased depth of field or in "FrostmereCryptImageSpace" with desaturation and increased contrast. '''"Fig.12"''' '''"Fig. 13"'''
With the template is set, we can set the '''[[ImageSpace]]'''. This can be set in the "ImageSpace" dropdown menu on the "Common Data" tab in the cell window. In most cases, this is set to "DefaultImageSpaceDungeon" because we can control the color and lighting more just by changing the lights and colors. We can do some more exaggerated things by using imagespaces as seen in "AzurasStarImageSpace" with the increased depth of field or in "FrostmereCryptImageSpace" with desaturation and increased contrast. '''"Fig.12"''' '''"Fig. 13"'''


<gallery widths="350" heights="340" perrow="2">
<gallery widths="350" heights="340" perrow="2">
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